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Searched refs:ML_BLOCKPROJECTILE (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i237 ML_BLOCKPROJECTILE = 0x01000000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h161 ML_BLOCKPROJECTILE = 0x01000000, enumerator
H A Dp_udmf.cpp1025 Flag(ld->flags, ML_BLOCKPROJECTILE, key); in ParseLinedef()
H A Dp_lnspec.cpp2626 ML_BLOCKPROJECTILE, in FUNC()
H A Dp_map.cpp781 if (!(Projectile) || (ld->flags & (ML_BLOCKEVERYTHING | ML_BLOCKPROJECTILE))) in PIT_CheckLine()
790 ((Projectile) && (ld->flags & ML_BLOCKPROJECTILE)) || // block projectiles in PIT_CheckLine()