Home
last modified time | relevance | path

Searched refs:ML_BLOCKSIGHT (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h163 ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight enumerator
H A Dp_sight.cpp257 if (!ld->backsector || !(ld->flags & ML_TWOSIDED) || (ld->flags & ML_BLOCKSIGHT)) in P_SightCheckLine()
H A Dp_udmf.cpp1033 Flag(ld->flags, ML_BLOCKSIGHT, key); in ParseLinedef()
H A Dp_lnspec.cpp2630 ML_BLOCKSIGHT, in FUNC()