Searched refs:ML_BLOCKSIGHT (Results 1 – 4 of 4) sorted by relevance
163 ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight enumerator
257 if (!ld->backsector || !(ld->flags & ML_TWOSIDED) || (ld->flags & ML_BLOCKSIGHT)) in P_SightCheckLine()
1033 Flag(ld->flags, ML_BLOCKSIGHT, key); in ParseLinedef()
2630 ML_BLOCKSIGHT, in FUNC()