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Searched refs:ML_BLOCKUSE (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i238 ML_BLOCKUSE = 0x02000000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h162 ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line enumerator
H A Dp_udmf.cpp1029 Flag(ld->flags, ML_BLOCKUSE, key); in ParseLinedef()
H A Dp_lnspec.cpp2629 ML_BLOCKUSE, in FUNC()
H A Dp_map.cpp4478 if (in->d.line->flags & (ML_BLOCKEVERYTHING | ML_BLOCKUSE)) in P_UseTraverse()