Searched refs:ML_EFFECT1 (Results 1 – 7 of 7) sorted by relevance
126 #define ML_EFFECT1 32 macro
1204 if (line->flags & ML_EFFECT1) in PolyWaypoint()1434 boolean ltelap = triggerline->flags & ML_EFFECT1; in P_CheckNightsTriggerLine()2423 if (line->flags & ML_EFFECT1) in P_ProcessLineSpecial()3746 boolean runpostexec = (line->flags & ML_EFFECT1); in P_ProcessLineSpecial()3803 if (line->flags & ML_EFFECT1) in P_ProcessLineSpecial()4977 if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap in P_ProcessSpecialSector()4984 if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == 0) in P_ProcessSpecialSector()5575 if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only in P_AddFakeFloor()6294 if (lines[i].flags & ML_EFFECT1) in P_SpawnSpecials()6751 if (lines[i].flags & ML_EFFECT1) in P_SpawnSpecials()[all …]
1660 lines[i].flags |= ML_EFFECT1; in ParseTextmapLinedefParameter()3000 if (lines[paramline].flags & ML_EFFECT1) in P_ConvertBinaryMap()3030 if (lines[i].flags & ML_EFFECT1) in P_ConvertBinaryMap()3050 if (lines[i].flags & ML_EFFECT1) in P_ConvertBinaryMap()
2244 if (flags & ML_EFFECT1) in EV_CrumbleChain()2267 if (flags & ML_EFFECT1) in EV_CrumbleChain()
1987 …if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is che… in R_StoreWallRange()2012 …if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is che… in R_StoreWallRange()
12175 if (lines[line].flags & ML_EFFECT1) in P_SetupMace()12233 if (lines[line].flags & ML_EFFECT1) // Swinging in P_SetupMace()
1162 else if (gl_linedef->flags & ML_EFFECT1) in HWR_ProcessSeg()1178 if (!(gl_linedef->flags & ML_EFFECT1)) in HWR_ProcessSeg()1228 else if (gl_linedef->flags & ML_EFFECT1) in HWR_ProcessSeg()1244 if (!(gl_linedef->flags & ML_EFFECT1)) in HWR_ProcessSeg()