Searched refs:ML_MONSTERSCANACTIVATE (Results 1 – 16 of 16) sorted by relevance
147 #define ML_MONSTERSCANACTIVATE 0x2000 macro
123 #define MONST ((byte)(ML_MONSTERSCANACTIVATE>>8))547 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()563 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()586 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()609 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
1398 if(!(line->flags & ML_MONSTERSCANACTIVATE)) in P_CrossSpecialLine()1481 if (!thing->player && !(line->flags & ML_MONSTERSCANACTIVATE)) in P_ShootSpecialLine()1546 if (!(line->flags & ML_MONSTERSCANACTIVATE)) in P_UseSpecialLine()1612 if (!(line->flags & ML_MONSTERSCANACTIVATE)) in P_PushSpecialLine()
636 line->flags |= ML_MONSTERSCANACTIVATE;655 line->flags |= ML_MONSTERSCANACTIVATE;680 line->flags |= ML_MONSTERSCANACTIVATE;729 line->flags |= ML_MONSTERSCANACTIVATE;767 line->flags |= ML_MONSTERSCANACTIVATE;791 if (line->flags & ML_MONSTERSCANACTIVATE && line->SpacFlags == SPAC_Cross)1009 line->flags |= ML_MONSTERSCANACTIVATE;1014 line->flags &= ~ML_MONSTERSCANACTIVATE;
226 ML_MONSTERSCANACTIVATE = 0x00002000, enumerator
178 ld->flags &= ~ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()283 if (flags & ML_MONSTERSCANACTIVATE && ld->activation == SPAC_Cross) in P_TranslateLineDef()
150 ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can activate the line enumerator
989 Flag(ld->flags, ML_MONSTERSCANACTIVATE, key); in ParseLinedef()1088 ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY)); in ParseLinedef()
313 !(line->flags & ML_MONSTERSCANACTIVATE) && in P_TestActivateLine()374 !(line->flags & ML_MONSTERSCANACTIVATE)) in P_TestActivateLine()
119 ML_MONSTERSCANACTIVATE = 0x00002000, // Monsters (as well as players) can activate the line enumerator
625 Flag(L.L.flags, ML_MONSTERSCANACTIVATE); in ParseLineDef()
416 line->flags |= ML_MONSTERSCANACTIVATE;421 line->flags &= ~ML_MONSTERSCANACTIVATE;
461 line->flags |= ML_MONSTERSCANACTIVATE;466 line->flags &= ~ML_MONSTERSCANACTIVATE;
136 ML_MONSTERSCANACTIVATE = 0x00002000, // Monsters (as well as players) can activate the line
4364 …lines[i].flags = (lines[i].flags & (ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML… in SF_SetLineTrigger()4365 (f & ~(ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY)); in SF_SetLineTrigger()
398 !(line->flags & ML_MONSTERSCANACTIVATE) &&465 !(line->flags & ML_MONSTERSCANACTIVATE))