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Searched refs:ML_MONSTERSCANACTIVATE (Results 1 – 16 of 16) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h147 #define ML_MONSTERSCANACTIVATE 0x2000 macro
H A Dp_xlat.cpp123 #define MONST ((byte)(ML_MONSTERSCANACTIVATE>>8))
547 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
563 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
586 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
609 flags |= ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
H A Dp_spec.cpp1398 if(!(line->flags & ML_MONSTERSCANACTIVATE)) in P_CrossSpecialLine()
1481 if (!thing->player && !(line->flags & ML_MONSTERSCANACTIVATE)) in P_ShootSpecialLine()
1546 if (!(line->flags & ML_MONSTERSCANACTIVATE)) in P_UseSpecialLine()
1612 if (!(line->flags & ML_MONSTERSCANACTIVATE)) in P_PushSpecialLine()
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DMainGameInfo.vc636 line->flags |= ML_MONSTERSCANACTIVATE;
655 line->flags |= ML_MONSTERSCANACTIVATE;
680 line->flags |= ML_MONSTERSCANACTIVATE;
729 line->flags |= ML_MONSTERSCANACTIVATE;
767 line->flags |= ML_MONSTERSCANACTIVATE;
791 if (line->flags & ML_MONSTERSCANACTIVATE && line->SpacFlags == SPAC_Cross)
1009 line->flags |= ML_MONSTERSCANACTIVATE;
1014 line->flags &= ~ML_MONSTERSCANACTIVATE;
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i226 ML_MONSTERSCANACTIVATE = 0x00002000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_xlat.cpp178 ld->flags &= ~ML_MONSTERSCANACTIVATE; in P_TranslateLineDef()
283 if (flags & ML_MONSTERSCANACTIVATE && ld->activation == SPAC_Cross) in P_TranslateLineDef()
H A Ddoomdata.h150 ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can activate the line enumerator
H A Dp_udmf.cpp989 Flag(ld->flags, ML_MONSTERSCANACTIVATE, key); in ParseLinedef()
1088 ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY)); in ParseLinedef()
H A Dp_spec.cpp313 !(line->flags & ML_MONSTERSCANACTIVATE) && in P_TestActivateLine()
374 !(line->flags & ML_MONSTERSCANACTIVATE)) in P_TestActivateLine()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h119 ML_MONSTERSCANACTIVATE = 0x00002000, // Monsters (as well as players) can activate the line enumerator
H A Dp_setup_udmf.cpp625 Flag(L.L.flags, ML_MONSTERSCANACTIVATE); in ParseLineDef()
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DMainGameInfo.vc416 line->flags |= ML_MONSTERSCANACTIVATE;
421 line->flags &= ~ML_MONSTERSCANACTIVATE;
/dports/games/vavoom/vavoom-1.33/progs/strife/game/
H A DMainGameInfo.vc461 line->flags |= ML_MONSTERSCANACTIVATE;
466 line->flags &= ~ML_MONSTERSCANACTIVATE;
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc136 ML_MONSTERSCANACTIVATE = 0x00002000, // Monsters (as well as players) can activate the line
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp4364 …lines[i].flags = (lines[i].flags & (ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML… in SF_SetLineTrigger()
4365 (f & ~(ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY)); in SF_SetLineTrigger()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc398 !(line->flags & ML_MONSTERSCANACTIVATE) &&
465 !(line->flags & ML_MONSTERSCANACTIVATE))