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Searched refs:ML_WRAP_MIDTEX (Results 1 – 11 of 11) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i233 ML_WRAP_MIDTEX = 0x00100000, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h157 ML_WRAP_MIDTEX = 0x00100000, enumerator
H A Dp_udmf.cpp796 if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; in ParseLinedef()
1009 Flag(ld->flags, ML_WRAP_MIDTEX, key); in ParseLinedef()
H A Dp_buildmap.cpp582 lines[j].flags |= ML_WRAP_MIDTEX; in LoadWalls()
H A Dr_segs.cpp334 if (!(curline->linedef->flags & ML_WRAP_MIDTEX) && in R_RenderMaskedSegRange()
2129 ((linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX)) || in R_NewWall()
2165 ((linedef->flags & (ML_CLIP_MIDTEX|ML_WRAP_MIDTEX)) || in R_NewWall()
H A Dp_setup.cpp2171 if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; in P_LoadLineDefs()
2254 if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX; in P_LoadLineDefs2()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h126 ML_WRAP_MIDTEX = 0x00100000, enumerator
H A Dp_setup_udmf.cpp432 L.L.flags |= ML_WRAP_MIDTEX; in ParseLineDef()
649 Flag(L.L.flags, ML_WRAP_MIDTEX); in ParseLineDef()
H A Dp_setup.cpp980 ld->flags |= ML_WRAP_MIDTEX; in LoadLineDefs1()
1055 ld->flags |= ML_WRAP_MIDTEX; in LoadLineDefs2()
H A Dr_surf.cpp1233 if (linedef->flags & ML_WRAP_MIDTEX) in CreateSegParts()
1756 if (linedef->flags & ML_WRAP_MIDTEX) in UpdateDrawSeg()
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc143 ML_WRAP_MIDTEX = 0x00100000,