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Searched refs:MOBINV_HEIGHT (Results 1 – 6 of 6) sorted by relevance

/dports/games/powder/powder118_src/
H A Dgfxengine.cpp1982 for (iy = 0; iy < MOBINV_HEIGHT; iy++) in gfx_showinventory()
2106 iy = MOBINV_HEIGHT-1; in gfx_setinvcursor()
2108 else if (iy >= MOBINV_HEIGHT) in gfx_setinvcursor()
2137 glb_invy = iy % MOBINV_HEIGHT; in gfx_setinvcursor()
2138 if (glb_invy < 0) glb_invy += MOBINV_HEIGHT; in gfx_setinvcursor()
H A Dvictory.cpp632 for (y = 0; y < MOBINV_HEIGHT; y++) in glbVictoryScreen()
H A Dcreature.h66 #define MOBINV_HEIGHT 8 macro
H A Daction.cpp2611 flatarray[i]->setPos( (j / MOBINV_HEIGHT) + 1, in actionSort()
2612 j % MOBINV_HEIGHT ); in actionSort()
3351 for (y = 0; y < MOBINV_HEIGHT; y++) in actionRead()
4421 iy = rand_range(0, MOBINV_HEIGHT-1); in actionCast()
H A Dcreature.cpp5206 ITEM *curselist[MOBINV_WIDTH * MOBINV_HEIGHT]; in receiveCurse()
5275 ITEM *uncurselist[MOBINV_WIDTH * MOBINV_HEIGHT]; in receiveUncurse()
7245 for (y = MOBINV_HEIGHT-1; y >= 0; y--) in findItemSlot()
H A Dmain.cpp2221 for (y = 0; y < MOBINV_HEIGHT; y++) in rebuild_all()