Searched refs:MODE_PERM_FLEEING (Results 1 – 5 of 5) sorted by relevance
1549 …monst->creatureState = (monst->creatureMode == MODE_PERM_FLEEING ? MONSTER_FLEEING : MONSTER_TRACK… in alertMonster()1568 … (teammate->creatureMode == MODE_PERM_FLEEING ? MONSTER_FLEEING : MONSTER_TRACKING_SCENT); in wakeUp()1703 if (monst->creatureMode == MODE_PERM_FLEEING in updateMonsterState()1756 } else if (monst->creatureMode == MODE_PERM_FLEEING in updateMonsterState()
459 attacker->creatureMode = MODE_PERM_FLEEING; in specialHit()
2107 MODE_PERM_FLEEING enumerator
4358 if (monst->creatureMode != MODE_PERM_FLEEING in updateBolt()5683 && monst->creatureMode != MODE_PERM_FLEEING in hitMonsterWithProjectileWeapon()
1627 monst->creatureMode = MODE_PERM_FLEEING; in buildAMachine()