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Searched refs:MODE_PERM_FLEEING (Results 1 – 5 of 5) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c1549 …monst->creatureState = (monst->creatureMode == MODE_PERM_FLEEING ? MONSTER_FLEEING : MONSTER_TRACK… in alertMonster()
1568 … (teammate->creatureMode == MODE_PERM_FLEEING ? MONSTER_FLEEING : MONSTER_TRACKING_SCENT); in wakeUp()
1703 if (monst->creatureMode == MODE_PERM_FLEEING in updateMonsterState()
1756 } else if (monst->creatureMode == MODE_PERM_FLEEING in updateMonsterState()
H A DCombat.c459 attacker->creatureMode = MODE_PERM_FLEEING; in specialHit()
H A DRogue.h2107 MODE_PERM_FLEEING enumerator
H A DItems.c4358 if (monst->creatureMode != MODE_PERM_FLEEING in updateBolt()
5683 && monst->creatureMode != MODE_PERM_FLEEING in hitMonsterWithProjectileWeapon()
H A DArchitect.c1627 monst->creatureMode = MODE_PERM_FLEEING; in buildAMachine()