Searched refs:MOD_ABSOLUTE (Results 1 – 4 of 4) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/ |
H A D | FXOpcodes.cpp | 1597 case MOD_ABSOLUTE: in fx_current_hp_modifier() 1601 …get->NewBase( IE_HITPOINTS, target->GetSafeStat(IE_MAXHITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_current_hp_modifier() 1663 …rget->NewStat( IE_MAXHITPOINTS, target->GetStat(IE_MAXHITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_maximum_hp_modifier() 1665 …target->NewBase( IE_HITPOINTS, target->GetSafeStat(IE_HITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_maximum_hp_modifier() 1750 mode = MOD_ABSOLUTE; in fx_lore_modifier() 2414 case MOD_ABSOLUTE: in fx_to_hit_modifier() 3435 case MOD_ABSOLUTE: in fx_gold_modifier() 3900 if (core->HasFeature(GF_BREAKABLE_WEAPONS) && fx->Parameter2 == MOD_ABSOLUTE) { in fx_movement_modifier() 4685 target->NewBase(IE_HITPOINTS, (ieDword) -100, MOD_ABSOLUTE); in fx_replace_creature() 7259 STAT_MOD_VAR( IE_FORCESURGE, MOD_ABSOLUTE ); in fx_force_surge_modifier()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 82 #define MOD_ABSOLUTE 1 macro
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H A D | Actor.cpp | 3764 case MOD_ABSOLUTE: in NewStat() 3819 case MOD_ABSOLUTE: in NewBase() 4585 case MOD_ABSOLUTE: in Damage()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | Actions.cpp | 414 …wBase(IE_HITPOINTS, actor->GetStat(IE_MAXHITPOINTS) * parameters->int0Parameter/100, MOD_ABSOLUTE); in SetHPPercent() 1530 actor->NewBase(IE_MORALE, 20, MOD_ABSOLUTE); in RunAwayFrom() 4836 type=MOD_ABSOLUTE; in Damage()
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