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Searched refs:MOD_ABSOLUTE (Results 1 – 4 of 4) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp1597 case MOD_ABSOLUTE: in fx_current_hp_modifier()
1601 …get->NewBase( IE_HITPOINTS, target->GetSafeStat(IE_MAXHITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_current_hp_modifier()
1663 …rget->NewStat( IE_MAXHITPOINTS, target->GetStat(IE_MAXHITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_maximum_hp_modifier()
1665 …target->NewBase( IE_HITPOINTS, target->GetSafeStat(IE_HITPOINTS)*fx->Parameter1/100, MOD_ABSOLUTE); in fx_maximum_hp_modifier()
1750 mode = MOD_ABSOLUTE; in fx_lore_modifier()
2414 case MOD_ABSOLUTE: in fx_to_hit_modifier()
3435 case MOD_ABSOLUTE: in fx_gold_modifier()
3900 if (core->HasFeature(GF_BREAKABLE_WEAPONS) && fx->Parameter2 == MOD_ABSOLUTE) { in fx_movement_modifier()
4685 target->NewBase(IE_HITPOINTS, (ieDword) -100, MOD_ABSOLUTE); in fx_replace_creature()
7259 STAT_MOD_VAR( IE_FORCESURGE, MOD_ABSOLUTE ); in fx_force_surge_modifier()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h82 #define MOD_ABSOLUTE 1 macro
H A DActor.cpp3764 case MOD_ABSOLUTE: in NewStat()
3819 case MOD_ABSOLUTE: in NewBase()
4585 case MOD_ABSOLUTE: in Damage()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp414 …wBase(IE_HITPOINTS, actor->GetStat(IE_MAXHITPOINTS) * parameters->int0Parameter/100, MOD_ABSOLUTE); in SetHPPercent()
1530 actor->NewBase(IE_MORALE, 20, MOD_ABSOLUTE); in RunAwayFrom()
4836 type=MOD_ABSOLUTE; in Damage()