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Searched refs:MOD_EXIT (Results 1 – 25 of 96) sorted by relevance

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/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_local.h348 #define MOD_EXIT 20 macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_target.c216 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
H A Dg_local.h476 #define MOD_EXIT 28 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_local.h491 #define MOD_EXIT 28 macro
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_local.h495 #define MOD_EXIT 28 macro
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/q2pro/q2pro/game/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
H A Dg_local.h500 #define MOD_EXIT 28 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_local.h491 #define MOD_EXIT 28 macro
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h471 #define MOD_EXIT 28 macro
H A Dg_target.c265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_target.c265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_target.c265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h490 #define MOD_EXIT 28 macro
H A Dg_target.c254 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_target.c289 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_target.c302 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_target.c284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()

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