/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_local.h | 348 #define MOD_EXIT 20 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_target.c | 216 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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H A D | g_local.h | 476 #define MOD_EXIT 28 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 491 #define MOD_EXIT 28 macro
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H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_local.h | 495 #define MOD_EXIT 28 macro
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H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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H A D | g_local.h | 500 #define MOD_EXIT 28 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_local.h | 491 #define MOD_EXIT 28 macro
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H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 471 #define MOD_EXIT 28 macro
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H A D | g_target.c | 265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_target.c | 265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_target.c | 265 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 490 #define MOD_EXIT 28 macro
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H A D | g_target.c | 254 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_target.c | 289 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_target.c | 302 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_target.c | 284 … self, self, vec3_origin, other->s.origin, vec3_origin, 10 * other->max_health, 1000, 0, MOD_EXIT); in use_target_changelevel()
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