Searched refs:MODtoDamageType (Results 1 – 3 of 3) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_lnspec.h | 187 FName MODtoDamageType (int mod);
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H A D | p_lnspec.cpp | 86 FName MODtoDamageType (int mod) in MODtoDamageType() function 1117 P_DamageMobj (it, NULL, NULL, arg0, MODtoDamageType (arg1)); in FUNC() 1121 P_DamageMobj (it, NULL, NULL, TELEFRAG_DAMAGE, MODtoDamageType (arg1)); in FUNC() 1313 P_Thing_Damage (arg0, it, arg1, MODtoDamageType (arg2)); in FUNC() 2301 sectors[secnum].damagetype = MODtoDamageType(arg2); in FUNC()
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H A D | p_saveg.cpp | 398 sec->damagetype = MODtoDamageType(damagemod); in P_SerializeWorld()
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