Searched refs:MONSTERTABLE_SIZE (Results 1 – 5 of 5) sorted by relevance
305 int dataSize = MONSTERTABLE_SIZE * 8; in synchronize()313 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()315 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()317 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()319 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()321 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()323 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()325 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()327 for (i = 0; i < MONSTERTABLE_SIZE; ++i) in synchronize()
40 #define MONSTERTABLE_SIZE 32 macro42 #define MONSTERTABLE_OBJECTS_SIZE (MONSTERTABLE_SIZE - MONSTERTABLE_CREATURES_SIZE)
699 for (int idx = 0; idx < MONSTERTABLE_SIZE; ++idx) in fillMonsterTable()745 while (monsters.size() < MONSTERTABLE_SIZE) in fillMonsterTable()752 for (i = 0; i < MONSTERTABLE_SIZE; i++) { in fillMonsterTable()
292 SaveGameMonsterRecord _monsterTable[MONSTERTABLE_SIZE];
385 for (i = 0; i < MONSTERTABLE_SIZE; i++) { in gameFixupObjects()