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Searched refs:MONSTER_WALK_BACKWARDS (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc376 case MONSTER_WALK_BACKWARDS: return "MONSTER_WALK_BACKWARDS"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h500 MONSTER_WALK_BACKWARDS, enumerator
H A DPoints.cc221 case MONSTER_WALK_BACKWARDS: in TerrainBreathPoints()
290 case MONSTER_WALK_BACKWARDS: in ActionPointCost()
364 case MONSTER_WALK_BACKWARDS: in EstimateActionPointCost()
H A DAnimation_Control.cc1919 gubAnimSurfaceIndex[ADULTFEMALEMONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()
1941 gubAnimSurfaceIndex[AM_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()
1963 gubAnimSurfaceIndex[YAF_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()
1986 gubAnimSurfaceIndex[YAM_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()
H A DOverhead.cc1699 ChangeSoldierState(pSoldier, MONSTER_WALK_BACKWARDS, 1, TRUE); in HandleGotoNewGridNo()