Searched refs:MONSTER_WALK_BACKWARDS (Results 1 – 5 of 5) sorted by relevance
376 case MONSTER_WALK_BACKWARDS: return "MONSTER_WALK_BACKWARDS"; in getAnimationName()
500 MONSTER_WALK_BACKWARDS, enumerator
221 case MONSTER_WALK_BACKWARDS: in TerrainBreathPoints()290 case MONSTER_WALK_BACKWARDS: in ActionPointCost()364 case MONSTER_WALK_BACKWARDS: in EstimateActionPointCost()
1919 gubAnimSurfaceIndex[ADULTFEMALEMONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()1941 gubAnimSurfaceIndex[AM_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()1963 gubAnimSurfaceIndex[YAF_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()1986 gubAnimSurfaceIndex[YAM_MONSTER][MONSTER_WALK_BACKWARDS] = AFMONSTERWALKING; in InitAnimationSurfacesPerBodytype()
1699 ChangeSoldierState(pSoldier, MONSTER_WALK_BACKWARDS, 1, TRUE); in HandleGotoNewGridNo()