/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-pick-data.h | 1231 { 1, 27, 50, FLAT, MONS_FIRE_VORTEX },\ 1249 { 1, 6, 11, FALL, MONS_FIRE_VORTEX },\ 1264 { 11, 27, 145, RISE, MONS_FIRE_VORTEX },
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H A D | monster-type.h | 324 MONS_FIRE_VORTEX, enumerator
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H A D | mon-death.cc | 1658 else if (mons.type == MONS_FIRE_VORTEX in monster_die() 1670 if (mons.type == MONS_FIRE_VORTEX && !wizard && !mons_reset in monster_die()
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H A D | decks.cc | 1257 {MONS_FIRE_VORTEX, MONS_MOLTEN_GARGOYLE, MONS_FIRE_DRAGON}, in _elements_card()
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H A D | mon-data.h | 2245 MONS_FIRE_VORTEX, 'v', RED, "fire vortex", 2248 5, MONS_FIRE_VORTEX, MONS_FIRE_VORTEX, MH_NONLIVING, WILL_INVULN, 2261 5, MONS_FIRE_VORTEX, MONS_SPATIAL_VORTEX, MH_NONLIVING, WILL_INVULN, 2307 5, MONS_FIRE_VORTEX, MONS_TWISTER, MH_NONLIVING, WILL_INVULN,
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H A D | melee-attack.cc | 2833 if (attacker->type == MONS_FIRE_VORTEX) in mons_apply_attack_flavour()
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H A D | beam.cc | 2746 mgen_data mg(MONS_FIRE_VORTEX, att, p, MHITNOT, MG_NONE, god); in affect_place_explosion_clouds() 5104 if (origin_spell == SPELL_FIRE_STORM && mon->type == MONS_FIRE_VORTEX) in ignores_monster()
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H A D | tilepick.cc | 4244 case MONS_FIRE_VORTEX: in tile_init_props()
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H A D | monster.cc | 5367 return mc == MONS_FIRE_VORTEX in _mons_is_fiery()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | mon-pick.cc | 2595 case MONS_FIRE_VORTEX: in mons_standard_rare()
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H A D | monstuff.cc | 356 else if (monster->type == MONS_FIRE_VORTEX in monster_die() 370 if (monster->type == MONS_FIRE_VORTEX) in monster_die() 4596 if (monster->type == MONS_FIRE_VORTEX in mons_in_cloud()
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H A D | fight.cc | 2275 case MONS_FIRE_VORTEX: in monster_attack() 3191 case MONS_FIRE_VORTEX: in monsters_fight()
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H A D | mon-data.h | 356 MONS_FIRE_VORTEX, 'v', RED, "fire vortex", 358 0, 5, MONS_FIRE_VORTEX, MH_NONLIVING, 5000,
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H A D | beam.cc | 2835 mons_place( MONS_FIRE_VORTEX, BEH_HOSTILE, MHITNOT, true, x, y ); in affect_place_explosion_clouds() 3272 && mon->type == MONS_FIRE_VORTEX) in affect_monster()
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H A D | enum.h | 1430 MONS_FIRE_VORTEX, enumerator
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H A D | spells4.cc | 1844 case MONS_FIRE_VORTEX: in backlight_monsters()
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H A D | describe.cc | 4711 case MONS_FIRE_VORTEX: in describe_monsters()
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