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Searched refs:MORALE_HOPELESS (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DDecideAction.cc1799 if ((pSoldier->bAIMorale == MORALE_HOPELESS) && ubCanMove) in DecideActionRed()
1870 case MORALE_HOPELESS: iChance *= 3; break; in DecideActionRed()
1917 case MORALE_HOPELESS: bSeekPts = -99; bHelpPts = -99; bHidePts = +1; bWatchPts = -99; break; in DecideActionRed()
2583 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()
2616 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()
3110 case MORALE_HOPELESS: in DecideActionBlack()
3402 if ((pSoldier->bAIMorale == MORALE_HOPELESS) || !bCanAttack) in DecideActionBlack()
3456 (pSoldier->bAIMorale > MORALE_HOPELESS || ubCanMove)) in DecideActionBlack()
3508 if (!gfHiddenInterrupt && (pSoldier->bAIMorale > MORALE_HOPELESS || ubCanMove)) in DecideActionBlack()
3584 case MORALE_HOPELESS: iChance *= 3; break; in DecideActionBlack()
H A DAIUtils.cc1610 return( MORALE_HOPELESS ); in CalcMorale()
1735 bMoraleCategory = MORALE_HOPELESS; in CalcMorale()
1799 if (bMoraleCategory < MORALE_HOPELESS) in CalcMorale()
1800 bMoraleCategory = MORALE_HOPELESS; in CalcMorale()
1808 if (bMoraleCategory == MORALE_HOPELESS && in CalcMorale()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h130 MORALE_HOPELESS = 0, enumerator
H A DMorale.cc99 case MORALE_HOPELESS: in GetMoraleModifier()