Searched refs:MORALE_HOPELESS (Results 1 – 4 of 4) sorted by relevance
1799 if ((pSoldier->bAIMorale == MORALE_HOPELESS) && ubCanMove) in DecideActionRed()1870 case MORALE_HOPELESS: iChance *= 3; break; in DecideActionRed()1917 case MORALE_HOPELESS: bSeekPts = -99; bHelpPts = -99; bHidePts = +1; bWatchPts = -99; break; in DecideActionRed()2583 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()2616 pSoldier->bAIMorale = MORALE_HOPELESS; in DecideActionBlack()3110 case MORALE_HOPELESS: in DecideActionBlack()3402 if ((pSoldier->bAIMorale == MORALE_HOPELESS) || !bCanAttack) in DecideActionBlack()3456 (pSoldier->bAIMorale > MORALE_HOPELESS || ubCanMove)) in DecideActionBlack()3508 if (!gfHiddenInterrupt && (pSoldier->bAIMorale > MORALE_HOPELESS || ubCanMove)) in DecideActionBlack()3584 case MORALE_HOPELESS: iChance *= 3; break; in DecideActionBlack()
1610 return( MORALE_HOPELESS ); in CalcMorale()1735 bMoraleCategory = MORALE_HOPELESS; in CalcMorale()1799 if (bMoraleCategory < MORALE_HOPELESS) in CalcMorale()1800 bMoraleCategory = MORALE_HOPELESS; in CalcMorale()1808 if (bMoraleCategory == MORALE_HOPELESS && in CalcMorale()
130 MORALE_HOPELESS = 0, enumerator
99 case MORALE_HOPELESS: in GetMoraleModifier()