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Searched refs:MOVEMENT_MENU_PRONE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.h93 #define MOVEMENT_MENU_PRONE 8 macro
H A DInterface.cc621 pUIEvent->uiParams[0] = MOVEMENT_MENU_PRONE; in BtnMovementCallback()
H A DHandle_UI.cc1391 case MOVEMENT_MENU_PRONE: UIHandleSoldierStanceChange(sel, ANIM_PRONE); break; in UIHandleMovementMenu()