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Searched refs:MOVETYPE_NOCLIP (Results 1 – 25 of 300) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/onslaught/
H A Dcl_controlpoint.qc120 set_movetype(this.icon_realmodel, MOVETYPE_NOCLIP);
126 set_movetype(this, MOVETYPE_NOCLIP);
128 set_movetype(this, MOVETYPE_NOCLIP);
H A Dcl_generator.qc162 set_movetype(this, MOVETYPE_NOCLIP);
164 set_movetype(this, MOVETYPE_NOCLIP);
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dsv_user.qc74 if (self.movetype != MOVETYPE_NOCLIP)
116 if ((self.flags & FL_ONGROUND) || (self.movetype == MOVETYPE_NOCLIP))
132 if (self.movetype == MOVETYPE_NOCLIP) // noclip
H A Dsubs.qc127 // LordHavoc - why does MOVETYPE_NOCLIP use per frame deltas???
128 if (self.movetype == MOVETYPE_NOCLIP)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_user.c380 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
437 if (sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink()
449 if (sv_altnoclip.value && sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink()
451 else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_ClientThink()
H A Dserver.h125 #define MOVETYPE_NOCLIP 8 macro
/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/
H A Dcl_turrets.qc225 set_movetype(this.tur_head, MOVETYPE_NOCLIP);
226 set_movetype(this, MOVETYPE_NOCLIP);
231 set_movetype(this, MOVETYPE_NOCLIP);
232 set_movetype(this.tur_head, MOVETYPE_NOCLIP);
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dflashlight_shock_laser.c32 self->flashlight->movetype = MOVETYPE_NOCLIP; in FL_make()
156 lss->movetype = MOVETYPE_NOCLIP; in SP_LaserSight()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_user.c357 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
423 if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value) in SV_ClientThink()
425 else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_ClientThink()
H A Dsv_phys.c74 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
494 || check->v.movetype == MOVETYPE_NOCLIP) in SV_PushMove()
979 case MOVETYPE_NOCLIP: in SV_Physics_Client()
1267 else if (ent->v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_cl_phys.c355 case MOVETYPE_NOCLIP: in SV_Physics_Client()
367 SV_LinkEdict (ent, SVfloat (ent, movetype) != MOVETYPE_NOCLIP); in SV_Physics_Client()
H A Dsv_phys.c78 || SVfloat (check, movetype) == MOVETYPE_NOCLIP)
463 || c_movetype == MOVETYPE_NOCLIP) in SV_Push()
819 case MOVETYPE_NOCLIP: in SV_RunEntity()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_match.c136 if (self->movetype != MOVETYPE_NOCLIP) in MatrixRespawn()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_user.c524 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
617 if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.integer) in SV_ClientThink()
623 && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h127 #define MOVETYPE_NOCLIP 8 macro
H A Dsv_phys.c78 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
524 || check->v.movetype == MOVETYPE_NOCLIP) in SV_PushMove()
1007 case MOVETYPE_NOCLIP: in SV_Physics_Client()
1293 else if (ent->v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
/dports/games/tenebrae/tenebrae_0/
H A Dserver.h123 #define MOVETYPE_NOCLIP 8 macro
H A Dsv_user.c360 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
426 && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/walljump/
H A Dwalljump.qc41 …MOVETYPE_FOLLOW && player.move_movetype != MOVETYPE_FLY && player.move_movetype != MOVETYPE_NOCLIP)
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_client.c914 if(self->movetype != MOVETYPE_NOCLIP) in respawn()
1378 if(ent->movetype == MOVETYPE_NOCLIP) in ClientThink()
1452 if(ent->movetype != MOVETYPE_NOCLIP) in ClientThink()
1480 && ent->movetype != MOVETYPE_NOCLIP in ClientThink()
1529 && ent->movetype != MOVETYPE_NOCLIP in ClientBeginServerFrame()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c82 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts()
458 || check->v.movetype == MOVETYPE_NOCLIP) in SV_Push()
832 case MOVETYPE_NOCLIP: in SV_RunEntity()
H A Dsv_ccmds.c227 if (sv_player->v.movetype != MOVETYPE_NOCLIP) { in SV_Noclip_f()
228 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_phys.c78 || SVfloat (check, movetype) == MOVETYPE_NOCLIP)
467 || c_movetype == MOVETYPE_NOCLIP) in SV_Push()
828 case MOVETYPE_NOCLIP: in SV_RunEntity()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_ccmds.c230 if (sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_Noclip_f()
232 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/movetypes/
H A Dmovetypes.qh69 const int MOVETYPE_NOCLIP = 8;

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