/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/onslaught/ |
H A D | cl_controlpoint.qc | 120 set_movetype(this.icon_realmodel, MOVETYPE_NOCLIP); 126 set_movetype(this, MOVETYPE_NOCLIP); 128 set_movetype(this, MOVETYPE_NOCLIP);
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H A D | cl_generator.qc | 162 set_movetype(this, MOVETYPE_NOCLIP); 164 set_movetype(this, MOVETYPE_NOCLIP);
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | sv_user.qc | 74 if (self.movetype != MOVETYPE_NOCLIP) 116 if ((self.flags & FL_ONGROUND) || (self.movetype == MOVETYPE_NOCLIP)) 132 if (self.movetype == MOVETYPE_NOCLIP) // noclip
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H A D | subs.qc | 127 // LordHavoc - why does MOVETYPE_NOCLIP use per frame deltas??? 128 if (self.movetype == MOVETYPE_NOCLIP)
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_user.c | 380 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove() 437 if (sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink() 449 if (sv_altnoclip.value && sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink() 451 else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_ClientThink()
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H A D | server.h | 125 #define MOVETYPE_NOCLIP 8 macro
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/dports/games/xonotic/Xonotic/source/qcsrc/common/turrets/ |
H A D | cl_turrets.qc | 225 set_movetype(this.tur_head, MOVETYPE_NOCLIP); 226 set_movetype(this, MOVETYPE_NOCLIP); 231 set_movetype(this, MOVETYPE_NOCLIP); 232 set_movetype(this.tur_head, MOVETYPE_NOCLIP);
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | flashlight_shock_laser.c | 32 self->flashlight->movetype = MOVETYPE_NOCLIP; in FL_make() 156 lss->movetype = MOVETYPE_NOCLIP; in SP_LaserSight()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_user.c | 357 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove() 423 if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value) in SV_ClientThink() 425 else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_ClientThink()
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H A D | sv_phys.c | 74 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts() 494 || check->v.movetype == MOVETYPE_NOCLIP) in SV_PushMove() 979 case MOVETYPE_NOCLIP: in SV_Physics_Client() 1267 else if (ent->v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_cl_phys.c | 355 case MOVETYPE_NOCLIP: in SV_Physics_Client() 367 SV_LinkEdict (ent, SVfloat (ent, movetype) != MOVETYPE_NOCLIP); in SV_Physics_Client()
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H A D | sv_phys.c | 78 || SVfloat (check, movetype) == MOVETYPE_NOCLIP) 463 || c_movetype == MOVETYPE_NOCLIP) in SV_Push() 819 case MOVETYPE_NOCLIP: in SV_RunEntity()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_match.c | 136 if (self->movetype != MOVETYPE_NOCLIP) in MatrixRespawn()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | sv_user.c | 524 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove() 617 if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.integer) in SV_ClientThink() 623 && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | server.h | 127 #define MOVETYPE_NOCLIP 8 macro
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H A D | sv_phys.c | 78 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts() 524 || check->v.movetype == MOVETYPE_NOCLIP) in SV_PushMove() 1007 case MOVETYPE_NOCLIP: in SV_Physics_Client() 1293 else if (ent->v.movetype == MOVETYPE_NOCLIP) in SV_Physics()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | server.h | 123 #define MOVETYPE_NOCLIP 8 macro
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H A D | sv_user.c | 360 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove() 426 && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) in SV_ClientThink()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/walljump/ |
H A D | walljump.qc | 41 …MOVETYPE_FOLLOW && player.move_movetype != MOVETYPE_FLY && player.move_movetype != MOVETYPE_NOCLIP)
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_client.c | 914 if(self->movetype != MOVETYPE_NOCLIP) in respawn() 1378 if(ent->movetype == MOVETYPE_NOCLIP) in ClientThink() 1452 if(ent->movetype != MOVETYPE_NOCLIP) in ClientThink() 1480 && ent->movetype != MOVETYPE_NOCLIP in ClientThink() 1529 && ent->movetype != MOVETYPE_NOCLIP in ClientBeginServerFrame()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 82 || check->v.movetype == MOVETYPE_NOCLIP) in SV_CheckAllEnts() 458 || check->v.movetype == MOVETYPE_NOCLIP) in SV_Push() 832 case MOVETYPE_NOCLIP: in SV_RunEntity()
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H A D | sv_ccmds.c | 227 if (sv_player->v.movetype != MOVETYPE_NOCLIP) { in SV_Noclip_f() 228 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_phys.c | 78 || SVfloat (check, movetype) == MOVETYPE_NOCLIP) 467 || c_movetype == MOVETYPE_NOCLIP) in SV_Push() 828 case MOVETYPE_NOCLIP: in SV_RunEntity()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/ |
H A D | sv_ccmds.c | 230 if (sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_Noclip_f() 232 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/movetypes/ |
H A D | movetypes.qh | 69 const int MOVETYPE_NOCLIP = 8;
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