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Searched refs:MOVE_BACK (Results 1 – 25 of 40) sorted by relevance

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/dports/devel/raylib/raylib-3.7.0/src/
H A Dcamera.h193 MOVE_BACK, enumerator
296 IsKeyDown(CAMERA.moveControl[MOVE_BACK]), in UpdateCamera()
416 camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera()
422 sinf(CAMERA.angle.y)*direction[MOVE_BACK] + in UpdateCamera()
425 camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera()
460 camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera()
466 sinf(CAMERA.angle.y)*direction[MOVE_BACK] + in UpdateCamera()
469 camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera()
515 CAMERA.moveControl[MOVE_BACK] = keyBack; in SetCameraMoveControls()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Davatar_mover_process.h74 MOVE_BACK = 0x0080, enumerator
88 …MOVE_ANY_DIRECTION = MOVE_MOUSE_DIRECTION | MOVE_FORWARD | MOVE_BACK | MOVE_LEFT | MOVE_RIGHT | MO…
H A Dcru_avatar_mover_process.cpp201 } else if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode()
257 } else if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode()
282 if (hasMovementFlags(MOVE_ATTACKING) && !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleCombatMode()
350 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode()
375 if (!rebelBase && hasMovementFlags(MOVE_BACK)) { in handleNormalMode()
398 if (hasMovementFlags(MOVE_ATTACKING) && !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode()
H A Du8_avatar_mover_process.cpp243 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleCombatMode()
269 if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode()
541 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode()
563 if (hasMovementFlags(MOVE_BACK)) { in handleNormalMode()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/
H A DCamera.h16 const unsigned int MOVE_BACK = 1 << 1; variable
25 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFE…
H A DGlobalCamera.cpp244 _camWnd->getCamera().clearMovementFlags(MOVE_BACK); in freelookMoveBackKeyUp()
249 _camWnd->getCamera().setMovementFlags(MOVE_BACK); in freelookMoveBackKeyDown()
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c120 else if(direction == MOVE_BACK) in ACEMV_CanMove()
195 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove()
210 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove()
466 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_MoveToGoal()
619 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Move()
773 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Wander()
993 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1001 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1024 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1032 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c120 else if(direction == MOVE_BACK) in ACEMV_CanMove()
195 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove()
210 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove()
466 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_MoveToGoal()
619 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Move()
773 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Wander()
993 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1001 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1024 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
1032 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dconfig.cpp104 Actions.AddInputMap(_Input::KEYBOARD, KEY_DOWN, _Actions::MOVE_BACK); in AddDefaultActionMap()
112 Actions.AddInputMap(_Input::KEYBOARD, KEY_KEY_D, _Actions::MOVE_BACK); in AddDefaultActionMap()
144 Actions.AddInputMap(_Input::JOYSTICK_AXIS, 3, _Actions::MOVE_BACK, Scale, DeadZone); in AddDefaultActionMap()
168 Actions.AddInputMap(_Input::JOYSTICK_AXIS, 3, _Actions::MOVE_BACK, Scale, DeadZone); in AddDefaultActionMap()
H A Dactions.h58 MOVE_BACK, enumerator
H A Dactions.cpp35 Names[MOVE_BACK] = "Move Back"; in _Actions()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/config/
H A Ddefault.cfg30 KEYBOARD 258 PLAYER_BIND MOVE_BACK 1
/dports/print/ghostscript7-base/ghostscript-7.07/src/
H A Dstream.c742 #define MOVE_BACK(curr, prev)\ macro
824 MOVE_BACK(curr, prev); in sreadbuf()
919 MOVE_BACK(curr, prev); in swritebuf()
927 MOVE_BACK(curr, prev); in swritebuf()
/dports/print/ghostscript7-x11/ghostscript-7.07/src/
H A Dstream.c742 #define MOVE_BACK(curr, prev)\ macro
824 MOVE_BACK(curr, prev); in sreadbuf()
919 MOVE_BACK(curr, prev); in swritebuf()
927 MOVE_BACK(curr, prev); in swritebuf()
/dports/print/ghostscript8-x11/ghostscript-8.71/base/
H A Dstream.c754 #define MOVE_BACK(curr, prev)\ macro
840 MOVE_BACK(curr, prev); in sreadbuf()
935 MOVE_BACK(curr, prev); in swritebuf()
943 MOVE_BACK(curr, prev); in swritebuf()
/dports/print/ghostscript8-base/ghostscript-8.71/base/
H A Dstream.c754 #define MOVE_BACK(curr, prev)\ macro
840 MOVE_BACK(curr, prev); in sreadbuf()
935 MOVE_BACK(curr, prev); in swritebuf()
943 MOVE_BACK(curr, prev); in swritebuf()
/dports/print/ghostscript9-x11/ghostscript-9.06/base/
H A Dstream.c756 #define MOVE_BACK(curr, prev)\ macro
842 MOVE_BACK(curr, prev); in sreadbuf()
937 MOVE_BACK(curr, prev); in swritebuf()
945 MOVE_BACK(curr, prev); in swritebuf()
/dports/print/ghostscript9-base/ghostscript-9.06/base/
H A Dstream.c756 #define MOVE_BACK(curr, prev)\ macro
842 MOVE_BACK(curr, prev); in sreadbuf()
937 MOVE_BACK(curr, prev); in swritebuf()
945 MOVE_BACK(curr, prev); in swritebuf()
/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/
H A Dacebot.h102 #define MOVE_BACK 3 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/
H A Dacebot.h102 #define MOVE_BACK 3 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ace/
H A Dacebot.h102 #define MOVE_BACK 3 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ace/
H A Dacebot.h102 #define MOVE_BACK 3 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/
H A Dacebot.h102 #define MOVE_BACK 3 macro
/dports/games/irrlamb/irrlamb-1.0.1/src/objects/
H A Dplayer.cpp191 Push.Z += -Actions.GetState(_Actions::MOVE_BACK); in GetPushDirection()
/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/
H A Dstream.c770 #define MOVE_BACK(curr, prev)\ macro
856 MOVE_BACK(curr, prev); in sreadbuf()
951 MOVE_BACK(curr, prev); in swritebuf()
959 MOVE_BACK(curr, prev); in swritebuf()

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