/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | camera.h | 193 MOVE_BACK, enumerator 296 IsKeyDown(CAMERA.moveControl[MOVE_BACK]), in UpdateCamera() 416 camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera() 422 sinf(CAMERA.angle.y)*direction[MOVE_BACK] + in UpdateCamera() 425 camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera() 460 camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera() 466 sinf(CAMERA.angle.y)*direction[MOVE_BACK] + in UpdateCamera() 469 camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - in UpdateCamera() 515 CAMERA.moveControl[MOVE_BACK] = keyBack; in SetCameraMoveControls()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | avatar_mover_process.h | 74 MOVE_BACK = 0x0080, enumerator 88 …MOVE_ANY_DIRECTION = MOVE_MOUSE_DIRECTION | MOVE_FORWARD | MOVE_BACK | MOVE_LEFT | MOVE_RIGHT | MO…
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H A D | cru_avatar_mover_process.cpp | 201 } else if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode() 257 } else if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode() 282 if (hasMovementFlags(MOVE_ATTACKING) && !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleCombatMode() 350 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode() 375 if (!rebelBase && hasMovementFlags(MOVE_BACK)) { in handleNormalMode() 398 if (hasMovementFlags(MOVE_ATTACKING) && !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode()
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H A D | u8_avatar_mover_process.cpp | 243 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleCombatMode() 269 if (hasMovementFlags(MOVE_BACK)) { in handleCombatMode() 541 if (moving || !hasMovementFlags(MOVE_FORWARD | MOVE_BACK)) { in handleNormalMode() 563 if (hasMovementFlags(MOVE_BACK)) { in handleNormalMode()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/ |
H A D | Camera.h | 16 const unsigned int MOVE_BACK = 1 << 1; variable 25 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFE…
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H A D | GlobalCamera.cpp | 244 _camWnd->getCamera().clearMovementFlags(MOVE_BACK); in freelookMoveBackKeyUp() 249 _camWnd->getCamera().setMovementFlags(MOVE_BACK); in freelookMoveBackKeyDown()
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/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 120 else if(direction == MOVE_BACK) in ACEMV_CanMove() 195 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove() 210 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove() 466 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_MoveToGoal() 619 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Move() 773 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Wander() 993 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1001 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1024 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1032 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
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/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 120 else if(direction == MOVE_BACK) in ACEMV_CanMove() 195 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove() 210 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_SpecialMove() 466 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_MoveToGoal() 619 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Move() 773 else if(ACEMV_CanMove(self, MOVE_BACK)) in ACEMV_Wander() 993 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1001 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1024 if ( self->health < 50 && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack() 1032 else if ( c < 0.8f && ACEMV_CanMove( self, MOVE_BACK ) ) in ACEMV_Attack()
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | config.cpp | 104 Actions.AddInputMap(_Input::KEYBOARD, KEY_DOWN, _Actions::MOVE_BACK); in AddDefaultActionMap() 112 Actions.AddInputMap(_Input::KEYBOARD, KEY_KEY_D, _Actions::MOVE_BACK); in AddDefaultActionMap() 144 Actions.AddInputMap(_Input::JOYSTICK_AXIS, 3, _Actions::MOVE_BACK, Scale, DeadZone); in AddDefaultActionMap() 168 Actions.AddInputMap(_Input::JOYSTICK_AXIS, 3, _Actions::MOVE_BACK, Scale, DeadZone); in AddDefaultActionMap()
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H A D | actions.h | 58 MOVE_BACK, enumerator
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H A D | actions.cpp | 35 Names[MOVE_BACK] = "Move Back"; in _Actions()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/config/ |
H A D | default.cfg | 30 KEYBOARD 258 PLAYER_BIND MOVE_BACK 1
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/dports/print/ghostscript7-base/ghostscript-7.07/src/ |
H A D | stream.c | 742 #define MOVE_BACK(curr, prev)\ macro 824 MOVE_BACK(curr, prev); in sreadbuf() 919 MOVE_BACK(curr, prev); in swritebuf() 927 MOVE_BACK(curr, prev); in swritebuf()
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/dports/print/ghostscript7-x11/ghostscript-7.07/src/ |
H A D | stream.c | 742 #define MOVE_BACK(curr, prev)\ macro 824 MOVE_BACK(curr, prev); in sreadbuf() 919 MOVE_BACK(curr, prev); in swritebuf() 927 MOVE_BACK(curr, prev); in swritebuf()
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/dports/print/ghostscript8-x11/ghostscript-8.71/base/ |
H A D | stream.c | 754 #define MOVE_BACK(curr, prev)\ macro 840 MOVE_BACK(curr, prev); in sreadbuf() 935 MOVE_BACK(curr, prev); in swritebuf() 943 MOVE_BACK(curr, prev); in swritebuf()
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/dports/print/ghostscript8-base/ghostscript-8.71/base/ |
H A D | stream.c | 754 #define MOVE_BACK(curr, prev)\ macro 840 MOVE_BACK(curr, prev); in sreadbuf() 935 MOVE_BACK(curr, prev); in swritebuf() 943 MOVE_BACK(curr, prev); in swritebuf()
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/dports/print/ghostscript9-x11/ghostscript-9.06/base/ |
H A D | stream.c | 756 #define MOVE_BACK(curr, prev)\ macro 842 MOVE_BACK(curr, prev); in sreadbuf() 937 MOVE_BACK(curr, prev); in swritebuf() 945 MOVE_BACK(curr, prev); in swritebuf()
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/dports/print/ghostscript9-base/ghostscript-9.06/base/ |
H A D | stream.c | 756 #define MOVE_BACK(curr, prev)\ macro 842 MOVE_BACK(curr, prev); in sreadbuf() 937 MOVE_BACK(curr, prev); in swritebuf() 945 MOVE_BACK(curr, prev); in swritebuf()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/ |
H A D | acebot.h | 102 #define MOVE_BACK 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/ |
H A D | acebot.h | 102 #define MOVE_BACK 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ace/ |
H A D | acebot.h | 102 #define MOVE_BACK 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ace/ |
H A D | acebot.h | 102 #define MOVE_BACK 3 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/ |
H A D | acebot.h | 102 #define MOVE_BACK 3 macro
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/dports/games/irrlamb/irrlamb-1.0.1/src/objects/ |
H A D | player.cpp | 191 Push.Z += -Actions.GetState(_Actions::MOVE_BACK); in GetPushDirection()
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/dports/print/ghostscript9-agpl-base/ghostscript-9.52/base/ |
H A D | stream.c | 770 #define MOVE_BACK(curr, prev)\ macro 856 MOVE_BACK(curr, prev); in sreadbuf() 951 MOVE_BACK(curr, prev); in swritebuf() 959 MOVE_BACK(curr, prev); in swritebuf()
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