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Searched refs:MOVE_EVERYTHING (Results 1 – 3 of 3) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dworld.h66 #define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABL… macro
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_pr_cpqw.c743 MOVE_EVERYTHING, in CPQW_traceline()
H A Dworld.c822 if (clip->type & MOVE_EVERYTHING) { in SV_ClipToLinks()