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Searched refs:MP_WATER (Results 1 – 25 of 27) sorted by relevance

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/dports/games/openttd/openttd-12.1/src/
H A Dwater_map.h79 assert(IsTileType(t, MP_WATER));
97 …return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTil…
186 return IsTileType(t, MP_WATER) && IsWater(t);
207 …return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != …
228 return IsTileType(t, MP_WATER) && IsShipDepot(t);
334 assert(IsTileType(t, MP_WATER));
357 …assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTile…
377 SetTileType(t, MP_WATER);
398 SetTileType(t, MP_WATER);
452 SetTileType(t, MP_WATER);
[all …]
H A Dnewgrf_canal.cpp59 return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0; in GetRandomBits()
69 …if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART… in GetVariable()
100 case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0; in GetVariable()
H A Dsettings_table.cpp363 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) { in CheckFreeformEdges()
375 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) { in CheckFreeformEdges()
395 SetTileType(TileXY(i, 0), MP_WATER); in UpdateFreeformEdges()
399 SetTileType(TileXY(0, i), MP_WATER); in UpdateFreeformEdges()
H A Dtile_type.h52 MP_WATER, ///< Water tile enumerator
H A Ddepot_map.h71 case MP_WATER: return VEH_SHIP; in GetDepotVehicleType()
H A Dwater_cmd.cpp75 …if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileD… in MarkTileDirtyIfCanalOrRiver()
164 case MP_WATER: in IsPossibleDockingTile()
619 case MP_WATER: in IsWateredTile()
1081 case MP_WATER: in GetFloodingBehaviour()
1111 assert(!IsTileType(target, MP_WATER)); in DoFloodTile()
1202 case MP_WATER: in DoDryUp()
1225 if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile); in TileLoop_Water()
1233 if (IsTileType(dest, MP_WATER)) continue; in TileLoop_Water()
H A Dobject_cmd.cpp693 if (!IsTileType(tile, MP_WATER)) return false; in TryBuildLightHouse()
735 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++; in GenerateObjects()
736 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++; in GenerateObjects()
739 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++; in GenerateObjects()
740 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++; in GenerateObjects()
H A Dnewgrf_commons.cpp402 case MP_WATER: in GetTerrainType()
451 if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER; in GetNearbyTileInformation()
456 …rClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1; in GetNearbyTileInformation()
H A Dtree_cmd.cpp70 case MP_WATER: in CanPlantTreesOnTile()
101 case MP_WATER: in PlantTreesOnTile()
426 case MP_WATER: in CmdPlantTree()
H A Droad.cpp87 case MP_WATER: in CleanUpRoadBits()
H A Dnewgrf_generic.cpp245 assert(IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES) || IsTileType(tile, MP_WATER)); in AmbientSoundEffectCallback()
H A Dmap.cpp382 if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF; in GetClosestWaterDistance()
H A Dsmallmap_gui.cpp578 if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER); in GetSmallMapOwnerPixels()
763 default: ttype = MP_WATER; break; in GetTileColours()
782 ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; in GetTileColours()
H A Dship_cmd.cpp561 …if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE… in ShipTestUpDownOnLock()
H A Dstation_cmd.cpp184 return IsTileType(tile, MP_WATER) && IsWater(tile); in CMSAWater()
2544 if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) { in CmdBuildDock()
2557 if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) { in CmdBuildDock()
4252 …if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner… in ChangeTileOwner_Station()
H A Dlandscape.cpp984 if (t != INVALID_TILE && (TileHeight(t) >= desert_tropic_line || IsTileType(t, MP_WATER))) break; in CreateDesertOrRainForest()
H A Dtunnelbridge_cmd.cpp470 case MP_WATER: in CmdBuildBridge()
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_tile.cpp31 case MP_WATER: return IsCoast(tile); in IsBuildable()
65 return ::IsTileType(tile, MP_WATER) && ::IsSea(tile); in IsSeaTile()
72 return ::IsTileType(tile, MP_WATER) && ::IsRiver(tile); in IsRiverTile()
79 return ::IsTileType(tile, MP_WATER) && !::IsCoast(tile); in IsWaterTile()
86 return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) || in IsCoastTile()
H A Dscript_marine.cpp23 return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT; in IsWaterDepotTile()
44 return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK; in IsLockTile()
51 return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile); in IsCanalTile()
H A Dscript_depotlist.cpp25 case ScriptTile::TRANSPORT_WATER: tile_type = ::MP_WATER; break; in ScriptDepotList()
H A Dscript_vehiclelist.cpp70 case MP_WATER: in ScriptVehicleList_Depot()
H A Dscript_order.cpp40 case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; in GetOrderTypeByTile()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp108 case MP_WATER: in SetWaterClassDependingOnSurroundings()
537 IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_OBJECT); in MayHaveBridgeAbove()
642 if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) { in AfterLoadGame()
844 case MP_WATER: in AfterLoadGame()
1663 if (IsTileType(t, MP_WATER) && in AfterLoadGame()
1789 case MP_WATER: in AfterLoadGame()
1808 if (IsTileType(t, MP_WATER)) { in AfterLoadGame()
1831 if (IsTileType(t, MP_WATER) && IsLock(t)) SetWaterClassDependingOnSurroundings(t, false); in AfterLoadGame()
1839 if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) && in AfterLoadGame()
1846 if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) { in AfterLoadGame()
[all …]
H A Doldloader_sl.cpp51 SetTileType(0, MP_WATER); in FixOldMapArray()
90 case MP_WATER: in FixTTDMapArray()
93 SetTileType(t, MP_WATER); in FixTTDMapArray()
288 case MP_WATER: in FixTTOMapArray()
H A Dcompany_sl.cpp177 case MP_WATER: in AfterLoadCompanyStats()

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