Searched refs:MSG_BOX_RETURN_OK (Results 1 – 11 of 11) sorted by relevance
30 MSG_BOX_RETURN_OK = 1, // ENTER or on OK button enumerator
293 gMsgBox.bHandled = MSG_BOX_RETURN_OK; in OKMsgBoxCallback()546 case SDLK_RETURN: gMsgBox.bHandled = MSG_BOX_RETURN_OK; break; in MessageBoxScreenHandle()553 case SDLK_RETURN: gMsgBox.bHandled = MSG_BOX_RETURN_OK; break; in MessageBoxScreenHandle()
200 if( bExitValue == MSG_BOX_RETURN_OK ) in CDromEjectionErrorMessageBoxCallBack()
1641 if( bExitValue == MSG_BOX_RETURN_OK ) in FailedLoadingGameCallBack()
430 else if( bExitValue == MSG_BOX_RETURN_OK ) in BeginMessageBoxCallBack()
812 if( bExitValue == MSG_BOX_RETURN_OK ) in InsContractNoMercsPopupCallBack()
412 if ( bExitValue == MSG_BOX_RETURN_OK || bExitValue == MSG_BOX_RETURN_YES ) in BeginMeanwhileCallBack()
823 case MSG_BOX_RETURN_OK: in MercDepartEquipmentBoxCallBack()
3650 case MSG_BOX_RETURN_OK: in HandlePlayerGroupEnteringSectorToCheckForNPCsOfNoteCallback()
6534 if( bExitValue == MSG_BOX_RETURN_OK ) in MapScreenDefaultOkBoxCallback()
4857 if( bExitValue == MSG_BOX_RETURN_OK ) in ConfirmDontHaveEnoughForTheDealerMessageBoxCallBack()