Searched refs:MSG_BR_DARK (Results 1 – 4 of 4) sorted by relevance
794 #define MSG_BR_DARK 102 macro
332 # MSG_BR_DARK
2555 sound(p_ptr, ((chance == 0 ? MSG_BR_LIGHT : MSG_BR_DARK))); in activate_object()
729 sound(p_ptr, MSG_BR_DARK); in make_attack_spell()