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Searched refs:MSG_BR_DARK (Results 1 – 4 of 4) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/common/
H A Ddefines.h794 #define MSG_BR_DARK 102 macro
/dports/games/angband/Angband-4.2.2/lib/customize/
H A Dmessage.prf332 # MSG_BR_DARK
/dports/games/mangband/mangband-1.5.3/src/server/
H A Duse-obj.c2555 sound(p_ptr, ((chance == 0 ? MSG_BR_LIGHT : MSG_BR_DARK))); in activate_object()
H A Dmelee2.c729 sound(p_ptr, MSG_BR_DARK); in make_attack_spell()