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Searched refs:MTF_DORMANT (Results 1 – 18 of 18) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fountain.cpp54 if (!(SpawnFlags & MTF_DORMANT)) in IMPLEMENT_CLASS()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h245 #define MTF_DORMANT 0x0010 // Thing is dormant (use Thing_Activate) macro
H A Dp_mobj.cpp2575 if (i == MT_FOUNTAIN && !(mthing->flags & MTF_DORMANT)) in P_SpawnMapThing()
2637 if (mthing->flags & MTF_DORMANT) in P_SpawnMapThing()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h155 #define MTF_DORMANT 16 macro
H A Dp_mobj.c1612 if (mthing->options & MTF_DORMANT) in P_SpawnMapThing()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h155 #define MTF_DORMANT 16 macro
H A Dp_mobj.c1612 if (mthing->options & MTF_DORMANT) in P_SpawnMapThing()
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h161 #define MTF_DORMANT 16 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_start.h52 # define MTF_DORMANT 0x00000010 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h387 MTF_DORMANT = 0x0010, // Thing is dormant (use Thing_Activate) enumerator
H A Dp_udmf.cpp591 Flag(th->flags, MTF_DORMANT, key); in ParseThing()
H A Dp_mobj.cpp2743 …mo->SpawnFlags = mobj->SpawnFlags & ~MTF_DORMANT; // It wasn't dormant when it died, so it's not d… in P_NightmareRespawn()
4171 if (SpawnFlags & MTF_DORMANT) in HandleSpawnFlags()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_setup_udmf.cpp45 MTF_DORMANT = 0x0010, // The thing is dormant enumerator
905 Flag(T.options, MTF_DORMANT); in ParseThing()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/importidtech1/src/
H A Dmapimporter.cpp551 #define MTF_DORMANT 0x00000010 in operator <<() macro
565 …^ (MTF_EASY|MTF_MEDIUM|MTF_HARD|MTF_AMBUSH|MTF_DORMANT|MTF_FIGHTER|MTF_CLERIC|MTF_MAGE|MTF_GSINGLE… in operator <<()
621 #undef MTF_DORMANT in operator <<()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c1597 if(mthing->options&MTF_DORMANT) in P_SpawnMapThing()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_mobj.c1216 if(spawnFlags & MTF_DORMANT) in P_SpawnMobjXYZ()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Misc.vc1296 if (mthing->options & LineSpecialLevelInfo::MTF_DORMANT)
H A DLineSpecialLevelInfo.vc38 MTF_DORMANT = 0x0010, // The thing is dormant