Searched refs:MTF_DORMANT (Results 1 – 18 of 18) sorted by relevance
54 if (!(SpawnFlags & MTF_DORMANT)) in IMPLEMENT_CLASS()
245 #define MTF_DORMANT 0x0010 // Thing is dormant (use Thing_Activate) macro
2575 if (i == MT_FOUNTAIN && !(mthing->flags & MTF_DORMANT)) in P_SpawnMapThing()2637 if (mthing->flags & MTF_DORMANT) in P_SpawnMapThing()
155 #define MTF_DORMANT 16 macro
1612 if (mthing->options & MTF_DORMANT) in P_SpawnMapThing()
161 #define MTF_DORMANT 16 macro
52 # define MTF_DORMANT 0x00000010 macro
387 MTF_DORMANT = 0x0010, // Thing is dormant (use Thing_Activate) enumerator
591 Flag(th->flags, MTF_DORMANT, key); in ParseThing()
2743 …mo->SpawnFlags = mobj->SpawnFlags & ~MTF_DORMANT; // It wasn't dormant when it died, so it's not d… in P_NightmareRespawn()4171 if (SpawnFlags & MTF_DORMANT) in HandleSpawnFlags()
45 MTF_DORMANT = 0x0010, // The thing is dormant enumerator905 Flag(T.options, MTF_DORMANT); in ParseThing()
551 #define MTF_DORMANT 0x00000010 in operator <<() macro565 …^ (MTF_EASY|MTF_MEDIUM|MTF_HARD|MTF_AMBUSH|MTF_DORMANT|MTF_FIGHTER|MTF_CLERIC|MTF_MAGE|MTF_GSINGLE… in operator <<()621 #undef MTF_DORMANT in operator <<()
1597 if(mthing->options&MTF_DORMANT) in P_SpawnMapThing()
1216 if(spawnFlags & MTF_DORMANT) in P_SpawnMobjXYZ()
1296 if (mthing->options & LineSpecialLevelInfo::MTF_DORMANT)
38 MTF_DORMANT = 0x0010, // The thing is dormant