Searched refs:MT_DROWNNUMBERS (Results 1 – 4 of 4) sorted by relevance
4926 MT_DROWNNUMBERS, // Drowning Timer enumerator
1059 case MT_DROWNNUMBERS: in SearchMarioNode()
2946 …? player->mo->z - FixedMul(8*FRACUNIT + mobjinfo[MT_DROWNNUMBERS].height, FixedMul(player->mo->sca… in P_CheckUnderwaterAndSpaceTimer()2949 mobj_t *numbermobj = P_SpawnMobj(player->mo->x, player->mo->y, height, MT_DROWNNUMBERS); in P_CheckUnderwaterAndSpaceTimer()
7772 case MT_DROWNNUMBERS: in P_MobjSceneryThink()