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Searched refs:MT_NIGHTSBUMPER (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_cheat.c1193 mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false); in OP_NightsObjectplace()
1194 mt->z = min(mt->z - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0); in OP_NightsObjectplace()
H A Dinfo.h5003 MT_NIGHTSBUMPER, // NiGHTS Bumper enumerator
H A Dp_mobj.c11641 case MT_NIGHTSBUMPER: in P_GetMapThingSpawnHeight()
12722 case MT_NIGHTSBUMPER: in P_SetupSpawnedMapThing()
13045 mobj->type != MT_NIGHTSBUMPER && in P_SetAmbush()
13097 if (i == MT_NIGHTSBUMPER) in P_SpawnMobjFromMapThing()
H A Dp_inter.c1112 case MT_NIGHTSBUMPER: in P_TouchSpecialThing()