Searched refs:MT_NIGHTSBUMPER (Results 1 – 4 of 4) sorted by relevance
1193 mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false); in OP_NightsObjectplace()1194 mt->z = min(mt->z - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0); in OP_NightsObjectplace()
5003 MT_NIGHTSBUMPER, // NiGHTS Bumper enumerator
11641 case MT_NIGHTSBUMPER: in P_GetMapThingSpawnHeight()12722 case MT_NIGHTSBUMPER: in P_SetupSpawnedMapThing()13045 mobj->type != MT_NIGHTSBUMPER && in P_SetAmbush()13097 if (i == MT_NIGHTSBUMPER) in P_SpawnMobjFromMapThing()
1112 case MT_NIGHTSBUMPER: in P_TouchSpecialThing()