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Searched refs:MULTI_INIT (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dmultiobj.h39 struct MULTI_INIT { struct
48 typedef MULTI_INIT *PMULTI_INIT; argument
57 const MULTI_INIT *pInitTbl); // pointer to multi-object initialisation table
H A Dcursor.cpp115 const MULTI_INIT *pmi; // MULTI_INIT structure in InitCurTrailObj()
323 IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) { in GetImageFromReel()
324 const MULTI_INIT *pmi; in GetImageFromReel()
327 pmi = (const MULTI_INIT *)LockMem(FROM_32(pfr->mobj)); in GetImageFromReel()
340 IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **ppmi, con… in GetImageFromFilm()
372 const MULTI_INIT *pmi; in SetAuxCursor()
482 const MULTI_INIT *pmi; in InitCurObj()
488 pmi = (MULTI_INIT *)LockMem(FROM_32(pfr->mobj)); in InitCurObj()
H A Dbg.cpp117 const MULTI_INIT *pmi; in BGmainProcess()
127 pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in BGmainProcess()
201 const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in BGotherProcess()
H A Dobject.h219 struct MULTI_INIT;
220 IMAGE *GetImageFromReel(const FREEL *pfreel, const MULTI_INIT **ppmi = 0);
222 const MULTI_INIT **ppmi = 0, const FILM **ppfilm = 0);
H A Dplay.cpp93 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette()
443 const MULTI_INIT *pmi; // MULTI_INIT structure in t1PlayReel()
457 pmi = (const MULTI_INIT *)LockMem(FROM_32(_ctx->pfreel->mobj)); in t1PlayReel()
689 MULTI_INIT *pmi; // MULTI_INIT structure in t2PlayReel()
712 _ctx->pmi = (MULTI_INIT *)LockMem(FROM_32(_ctx->pFreel->mobj)); in t2PlayReel()
955 const MULTI_INIT *pmi; // MULTI_INIT structure in NewestFilm()
958 pmi = (const MULTI_INIT *)LockMem(FROM_32(reel->mobj)); in NewestFilm()
1179 const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in ExtractActor()
H A Dplay.h53 void PokeInPalette(const MULTI_INIT *pmi);
H A Dmultiobj.cpp38 OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { in MultiInitObject()
H A Drince.cpp695 const MULTI_INIT *pmi; in MoverProcessHelper()
707 pmi = (const MULTI_INIT *)LockMem(FROM_32(pfilm->reels[0].mobj)); in MoverProcessHelper()
H A Ddialogs.cpp2566 const MULTI_INIT *pmi; // Its INIT structure - from the reel in AddInvObject()
2697 const MULTI_INIT *pmi; // Get the MULTI_INIT structure in AddObject()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dmultiobj.h39 struct MULTI_INIT { struct
48 typedef MULTI_INIT *PMULTI_INIT; argument
57 const MULTI_INIT *pInitTbl); // pointer to multi-object initialisation table
H A Dcursor.h35 struct MULTI_INIT;
73 IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi = nullptr);
74 …IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr = nullptr, const MULTI_INIT
H A Dcursor.cpp90 const MULTI_INIT *pmi; // MULTI_INIT structure in InitCurTrailObj()
308 IMAGE *Cursor::GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) { in GetImageFromReel()
309 const MULTI_INIT *pmi; in GetImageFromReel()
312 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); in GetImageFromReel()
325 IMAGE *Cursor::GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **p… in GetImageFromFilm()
357 const MULTI_INIT *pmi; in SetAuxCursor()
467 const MULTI_INIT *pmi; in InitCurObj()
473 pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); in InitCurObj()
H A Dbg.cpp58 const MULTI_INIT *pmi; in BGmainProcess()
68 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in BGmainProcess()
142 const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in BGotherProcess()
H A Dplay.cpp109 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette()
455 const MULTI_INIT *pmi; // MULTI_INIT structure in t1PlayReel()
469 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(_ctx->pfreel->mobj)); in t1PlayReel()
700 MULTI_INIT *pmi; // MULTI_INIT structure in t2PlayReel()
723 _ctx->pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(_ctx->pFreel->mobj)); in t2PlayReel()
973 const MULTI_INIT *pmi; // MULTI_INIT structure in NewestFilm()
976 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(reel->mobj)); in NewestFilm()
1197 const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in ExtractActor()
H A Dplay.h51 void PokeInPalette(const MULTI_INIT *pmi);
H A Dmultiobj.cpp38 OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { in MultiInitObject()
H A Dmovers.cpp723 const MULTI_INIT *pmi; in MoverProcessHelper()
735 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfilm->reels[0].mobj)); in MoverProcessHelper()
H A Ddialogs.cpp2158 const MULTI_INIT *pmi; // Its INIT structure - from the reel in AddInvObject()
2289 const MULTI_INIT *pmi; // Get the MULTI_INIT structure in AddObject()