Searched refs:MULTI_INIT (Results 1 – 18 of 18) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | multiobj.h | 39 struct MULTI_INIT { struct 48 typedef MULTI_INIT *PMULTI_INIT; argument 57 const MULTI_INIT *pInitTbl); // pointer to multi-object initialisation table
|
H A D | cursor.cpp | 115 const MULTI_INIT *pmi; // MULTI_INIT structure in InitCurTrailObj() 323 IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) { in GetImageFromReel() 324 const MULTI_INIT *pmi; in GetImageFromReel() 327 pmi = (const MULTI_INIT *)LockMem(FROM_32(pfr->mobj)); in GetImageFromReel() 340 IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **ppmi, con… in GetImageFromFilm() 372 const MULTI_INIT *pmi; in SetAuxCursor() 482 const MULTI_INIT *pmi; in InitCurObj() 488 pmi = (MULTI_INIT *)LockMem(FROM_32(pfr->mobj)); in InitCurObj()
|
H A D | bg.cpp | 117 const MULTI_INIT *pmi; in BGmainProcess() 127 pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in BGmainProcess() 201 const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in BGotherProcess()
|
H A D | object.h | 219 struct MULTI_INIT; 220 IMAGE *GetImageFromReel(const FREEL *pfreel, const MULTI_INIT **ppmi = 0); 222 const MULTI_INIT **ppmi = 0, const FILM **ppfilm = 0);
|
H A D | play.cpp | 93 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette() 443 const MULTI_INIT *pmi; // MULTI_INIT structure in t1PlayReel() 457 pmi = (const MULTI_INIT *)LockMem(FROM_32(_ctx->pfreel->mobj)); in t1PlayReel() 689 MULTI_INIT *pmi; // MULTI_INIT structure in t2PlayReel() 712 _ctx->pmi = (MULTI_INIT *)LockMem(FROM_32(_ctx->pFreel->mobj)); in t2PlayReel() 955 const MULTI_INIT *pmi; // MULTI_INIT structure in NewestFilm() 958 pmi = (const MULTI_INIT *)LockMem(FROM_32(reel->mobj)); in NewestFilm() 1179 const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); in ExtractActor()
|
H A D | play.h | 53 void PokeInPalette(const MULTI_INIT *pmi);
|
H A D | multiobj.cpp | 38 OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { in MultiInitObject()
|
H A D | rince.cpp | 695 const MULTI_INIT *pmi; in MoverProcessHelper() 707 pmi = (const MULTI_INIT *)LockMem(FROM_32(pfilm->reels[0].mobj)); in MoverProcessHelper()
|
H A D | dialogs.cpp | 2566 const MULTI_INIT *pmi; // Its INIT structure - from the reel in AddInvObject() 2697 const MULTI_INIT *pmi; // Get the MULTI_INIT structure in AddObject()
|
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | multiobj.h | 39 struct MULTI_INIT { struct 48 typedef MULTI_INIT *PMULTI_INIT; argument 57 const MULTI_INIT *pInitTbl); // pointer to multi-object initialisation table
|
H A D | cursor.h | 35 struct MULTI_INIT; 73 IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi = nullptr); 74 …IMAGE *GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr = nullptr, const MULTI_INIT …
|
H A D | cursor.cpp | 90 const MULTI_INIT *pmi; // MULTI_INIT structure in InitCurTrailObj() 308 IMAGE *Cursor::GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) { in GetImageFromReel() 309 const MULTI_INIT *pmi; in GetImageFromReel() 312 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); in GetImageFromReel() 325 IMAGE *Cursor::GetImageFromFilm(SCNHANDLE hFilm, int reel, const FREEL **ppfr, const MULTI_INIT **p… in GetImageFromFilm() 357 const MULTI_INIT *pmi; in SetAuxCursor() 467 const MULTI_INIT *pmi; in InitCurObj() 473 pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); in InitCurObj()
|
H A D | bg.cpp | 58 const MULTI_INIT *pmi; in BGmainProcess() 68 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in BGmainProcess() 142 const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in BGotherProcess()
|
H A D | play.cpp | 109 void PokeInPalette(const MULTI_INIT *pmi) { in PokeInPalette() 455 const MULTI_INIT *pmi; // MULTI_INIT structure in t1PlayReel() 469 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(_ctx->pfreel->mobj)); in t1PlayReel() 700 MULTI_INIT *pmi; // MULTI_INIT structure in t2PlayReel() 723 _ctx->pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(_ctx->pFreel->mobj)); in t2PlayReel() 973 const MULTI_INIT *pmi; // MULTI_INIT structure in NewestFilm() 976 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(reel->mobj)); in NewestFilm() 1197 const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); in ExtractActor()
|
H A D | play.h | 51 void PokeInPalette(const MULTI_INIT *pmi);
|
H A D | multiobj.cpp | 38 OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) { in MultiInitObject()
|
H A D | movers.cpp | 723 const MULTI_INIT *pmi; in MoverProcessHelper() 735 pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfilm->reels[0].mobj)); in MoverProcessHelper()
|
H A D | dialogs.cpp | 2158 const MULTI_INIT *pmi; // Its INIT structure - from the reel in AddInvObject() 2289 const MULTI_INIT *pmi; // Get the MULTI_INIT structure in AddObject()
|