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Searched refs:MULTI_SIG_WAYPOINT (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmultiutil.h36 #define MULTI_SIG_WAYPOINT 5 // Added for dynamic waypoints in multiplayer missions macro
H A Dmultiutil.cpp109 …Assertion(what_kind >= MULTI_SIG_SHIP && what_kind <= MULTI_SIG_WAYPOINT, "multi_assign_network_si… in multi_assign_network_signature()
158 } else if (what_kind == MULTI_SIG_WAYPOINT) { in multi_assign_network_signature()
193 } else if ( what_kind == MULTI_SIG_WAYPOINT ) { in multi_get_next_network_signature()
226 } else if ( what_kind == MULTI_SIG_WAYPOINT ) { in multi_set_network_signature()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dwaypoint.cpp146 Objects[wpt->objnum].net_signature = multi_assign_network_signature(MULTI_SIG_WAYPOINT); in waypoint_create_game_object()