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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dsounds.c36 MUSIC(NULL),
37 MUSIC("e1m1"),
38 MUSIC("e1m2"),
39 MUSIC("e1m3"),
40 MUSIC("e1m4"),
41 MUSIC("e1m5"),
42 MUSIC("e1m6"),
43 MUSIC("e1m7"),
44 MUSIC("e1m8"),
45 MUSIC("e1m9"),
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dsounds.c36 MUSIC(NULL),
37 MUSIC("e1m1"),
38 MUSIC("e1m2"),
39 MUSIC("e1m3"),
40 MUSIC("e1m4"),
41 MUSIC("e1m5"),
42 MUSIC("e1m6"),
43 MUSIC("e1m7"),
44 MUSIC("e1m8"),
45 MUSIC("e1m9"),
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dsounds.c45 {MUSIC("MUS_E1M4"), MUSIC("MUS_E2M5")},
54 {MUSIC("MUS_E1M6"), MUSIC("MUS_E3M4")},
55 {MUSIC("MUS_E1M3"), MUSIC("MUS_E3M5")},
56 {MUSIC("MUS_E1M2"), MUSIC("MUS_E3M6")},
57 {MUSIC("MUS_E1M5"), MUSIC("MUS_E3M7")},
58 {MUSIC("MUS_E1M9"), MUSIC("MUS_E3M8")},
59 {MUSIC("MUS_E2M6"), MUSIC("MUS_E3M9")},
62 {MUSIC("MUS_E1M2"), MUSIC("MUS_E4M2")},
63 {MUSIC("MUS_E1M3"), MUSIC("MUS_E4M3")},
64 {MUSIC("MUS_E1M4"), MUSIC("MUS_E4M4")},
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dsounds.c26 #define MUSIC(name) \ macro
31 MUSIC("MUS_E1M2"),
32 MUSIC("MUS_E1M3"),
33 MUSIC("MUS_E1M4"),
34 MUSIC("MUS_E1M5"),
35 MUSIC("MUS_E1M6"),
36 MUSIC("MUS_E1M7"),
37 MUSIC("MUS_E1M8"),
38 MUSIC("MUS_E1M9"),
41 MUSIC("MUS_E2M2"),
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dsounds.c37 MUSIC(NULL),
38 MUSIC("logo"),
42 MUSIC("fast"),
43 MUSIC("intro"),
46 MUSIC("slide"),
50 MUSIC("mood"),
58 MUSIC("dark"),
59 MUSIC("tech"),
63 MUSIC("sad"),
65 MUSIC("tech"),
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dsounds.c37 MUSIC(NULL),
38 MUSIC("logo"),
42 MUSIC("fast"),
43 MUSIC("intro"),
46 MUSIC("slide"),
50 MUSIC("mood"),
58 MUSIC("dark"),
59 MUSIC("tech"),
63 MUSIC("sad"),
65 MUSIC("tech"),
[all …]
/dports/science/nest/nest-simulator-3.1/doc/userdoc/tutorials/music_tutorial/
H A Dmusic_tutorial_1.rst1 Introduction to the MUSIC Interface
4 The `MUSIC interface <http://software.incf.org/software/music>`_, a
8 with custom applications that also use the MUSIC interface.
12 To use MUSIC with NEST, we first need to ensure MUSIC is installed on our system
15 Please install MUSIC using the instructions on `the MUSIC website <https://github.com/INCF/MUSIC>`_.
26 A Quick Introduction to NEST and MUSIC
35 Our aim is to show practical examples of how to use MUSIC, and
48 NEST works in order to understand how MUSIC interacts with it.
95 Adding MUSIC connections
102 and connected by name in the MUSIC configuration file.
[all …]
H A Dmusic_tutorial_3.rst1 MUSIC Connections in C++ and Python
8 to implement a MUSIC interface in simulators. But it is not a
10 connect to a MUSIC-enabled simulation.
25 MUSIC::Setup* setup = new MUSIC::Setup (argc, argv);
115 MUSIC::Runtime runtime = MUSIC::Runtime(setup, TICK);
123 runtime.tick(); // Give control to MUSIC
143 we output data, then give control to MUSIC by its
194 MUSIC::Setup* setup = new MUSIC::Setup (argc, argv);
200 MUSIC::EventInputPort *indata =
251 MUSIC::Runtime runtime = MUSIC::Runtime(setup, TICK);
[all …]
H A Dmusic_tutorial_setlatency.rst8 to be applied. MUSIC does its very best to make the transmission time
11 events have to be delivered through the MUSIC connection to the
14 In practice, MUSIC can — and, when you have recurrent connections, has
17 send one packet of data per time step. In order to do this, MUSIC needs
24 possible for MUSIC to figure out the minimum time by itself. We
31 in our example, MUSIC does not need to use any of that extra delay so
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/zx/demo_tritone/
H A Dbuild.sh3 z80asm -b -o=MUSIC m_darklight.asm
5 z80asm -b -o=MUSIC m_fotb.asm
7 z80asm -b -o=MUSIC m_journey.asm
9 z80asm -b -o=MUSIC m_madashell.asm
11 z80asm -b -o=MUSIC m_super70s.asm
13 z80asm -b -o=MUSIC m_triceropop.asm
19 rm -f *.reloc *.bin *.map *.obj *.sym *.zx7 *.def MUSIC demo tritone tritone.tap songs.tap
H A DWinmake.bat1 z80asm -b -o=MUSIC m_darklight.asm
3 z80asm -b -o=MUSIC m_fotb.asm
5 z80asm -b -o=MUSIC m_journey.asm
7 z80asm -b -o=MUSIC m_madashell.asm
9 z80asm -b -o=MUSIC m_super70s.asm
11 z80asm -b -o=MUSIC m_triceropop.asm
17 del *.reloc *.bin *.map *.o *.sym *.zx7 *.def MUSIC demo tritone tritone.tap songs.tap
/dports/science/nest/nest-simulator-3.1/nestkernel/
H A Dmusic_event_handler.h46 class MusicEventHandler : public MUSIC::EventHandlerGlobalIndex
71 void operator()( double t, MUSIC::GlobalIndex channel );
80 MUSIC::EventInputPort* music_port_;
81 MUSIC::PermutationIndex* music_perm_ind_;
87 std::vector< MUSIC::GlobalIndex > indexmap_;
H A Dmusic_manager.h107 MUSIC::Setup* get_music_setup();
108 MUSIC::Runtime* get_music_runtime();
213 MUSIC::Setup* music_setup; //!< pointer to a MUSIC setup object
214 MUSIC::Runtime* music_runtime; //!< pointer to a MUSIC runtime object
/dports/science/nest/nest-simulator-3.1/doc/userdoc/guides/
H A Dusing_nest_with_music.rst1 Using NEST with MUSIC
7 NEST supports the `MUSIC interface
12 and with custom applications that also use the MUSIC interface.
14 Basically, all communication with MUSIC is mediated via *proxies* that
15 receive/send data from/to remote applications using MUSIC. Different
21 `INCF/MUSIC <https://github.com/INCF/MUSIC/>`__
27 simulators based on the MUSIC framework. Neuroinformatics, 8.
180 messages. We thus use MUSIC's ``messagesource`` program for the
254 Entering MUSIC runtime with tick = 0.1 ms
352 Mapping MUSIC input port 'contdata' with width=10.
[all …]
/dports/science/nest/nest-simulator-3.1/pynest/examples/music_cont_out_proxy_example/
H A DREADME.rst1 MUSIC example
7 - MUSIC 1.1.15 or higher
8 - NEST 2.14.0 or higher compiled with MPI and MUSIC
16 values are forwarded through MUSIC to the receiver.
H A DREADME.md4 + MUSIC 1.1.15 or higher
5 + NEST 2.14.0 or higher compiled with MPI and MUSIC
11 and their values are forwarded through MUSIC to the receiver.
/dports/net-p2p/jackett/Jackett/Definitions/
H A Dmagicheaven.yml26 - {id: 82, cat: Audio/Other, desc: "DJ MUSIC"}
27 - {id: 84, cat: Audio/Other, desc: "DJ MUSIC DMC"}
29 - {id: 92, cat: Audio/Other, desc: "DJ MUSIC Funkymix"}
30 - {id: 83, cat: Audio/Other, desc: "DJ MUSIC MASTERMIX"}
31 - {id: 93, cat: Audio/Other, desc: "DJ MUSIC Ultimix"}
32 - {id: 90, cat: Audio/Other, desc: " DJ MUSIC X-mix"}
43 - {id: 20, cat: Audio/MP3, desc: "MUSIC - MP3"}
44 - {id: 170, cat: Audio, desc: "MUSIC Artist Albums"}
45 - {id: 150, cat: Audio, desc: "MUSIC Collections"}
46 - {id: 96, cat: Audio, desc: "MUSIC Discographys"}
[all …]
/dports/science/nest/nest-simulator-3.1/testsuite/musictests/
H A DREADME.md3 This directory contains tests for the MUSIC interface of NEST [1].
7 * a MUSIC configuration file with the extension `.music`
13 MUSIC tests are run using the `mpirun` function defined in `~/.nestrc`
14 and with the total number of processes that is requested in the MUSIC
26 …un-time interoperability between neuronal network simulators based on the MUSIC framework. Neuroin…
/dports/science/nest/nest-simulator-3.1/models/
H A Dmusic_event_out_proxy.cpp133 MUSIC::Setup* s = kernel().music_manager.get_music_setup(); in calibrate()
155 std::vector< MUSIC::GlobalIndex >::const_iterator it; in calibrate()
165 … V_.music_perm_ind_ = new MUSIC::PermutationIndex( &V_.index_map_.front(), V_.index_map_.size() ); in calibrate()
168 V_.MP_->map( V_.music_perm_ind_, MUSIC::Index::GLOBAL ); in calibrate()
187 std::copy< std::vector< MUSIC::GlobalIndex >::const_iterator, std::vector< long >::iterator >( in get_status()
222 V_.MP_->insertEvent( time, MUSIC::GlobalIndex( receiver_port ) ); in handle()
H A Dmusic_rate_out_proxy.cpp142 MUSIC::Setup* s = kernel().music_manager.get_music_setup(); in calibrate()
165 std::vector< MUSIC::GlobalIndex >::const_iterator it; in calibrate()
178 MUSIC::ArrayData* dmap = in calibrate()
179 …new MUSIC::ArrayData( static_cast< void* >( &( B_.data_.front() ) ), MPI::DOUBLE, 0, S_.port_width… in calibrate()
203 std::copy< std::vector< MUSIC::GlobalIndex >::const_iterator, std::vector< long >::iterator >( in get_status()
H A Dmusic_cont_out_proxy.cpp244 std::vector< MUSIC::GlobalIndex > music_index_map; in calibrate()
261 MUSIC::Setup* s = kernel().music_manager.get_music_setup(); in calibrate()
267 MUSIC::ContOutputPort* MP = s->publishContOutput( P_.port_name_ ); in calibrate()
292 MUSIC::PermutationIndex* music_perm_ind = in calibrate()
293 new MUSIC::PermutationIndex( &music_index_map.front(), music_index_map.size() ); in calibrate()
295 MUSIC::ArrayData* dmap = in calibrate()
296 …new MUSIC::ArrayData( static_cast< void* >( &( B_.data_.front() ) ), MPI::DOUBLE, music_perm_ind ); in calibrate()
/dports/games/battalion/battalion1.4b/
H A Daudio.c572 case MUSIC: in soundKiller()
643 if (((theSound == MUSIC) && musicOn) || ((theSound != MUSIC) && soundOn)) in doSound()
648 case MUSIC: s = allSounds->next; in doSound()
650 if (s->type == MUSIC) in doSound()
793 if (((theSound == MUSIC) && musicOn) || in doSound()
794 ((theSound != MUSIC) && soundOn)) { in doSound()
797 case MUSIC: in doSound()
888 case MUSIC: in doSound()
972 if (((theSound == MUSIC) && musicOn) || ((theSound != MUSIC) && soundOn)) in doSound()
975 case MUSIC: if (!playingMusic) in doSound()
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC6/
H A DDoom.dsp2001 SOURCE=..\src\MUSIC\dbopl.c
2005 SOURCE=..\src\MUSIC\dbopl.h
2017 SOURCE=..\src\MUSIC\flplayer.c
2021 SOURCE=..\src\MUSIC\flplayer.h
2025 SOURCE=..\src\MUSIC\madplayer.c
2029 SOURCE=..\src\MUSIC\madplayer.h
2033 SOURCE=..\src\MUSIC\midifile.c
2037 SOURCE=..\src\MUSIC\midifile.h
2045 SOURCE=..\src\MUSIC\opl.c
2049 SOURCE=..\src\MUSIC\opl.h
[all …]
/dports/science/nest/nest-simulator-3.1/testsuite/
H A Ddo_tests.sh61 --with-music=<exe> The MUSIC executable to use
83 MUSIC="$( echo "$1" | sed 's/^--with-music=//' )"
174 if test "${MUSIC}"; then
175 MUSIC_VERSION="$("${MUSIC}" --version | head -n1 | cut -d' ' -f2)"
176 echo " MUSIC executable ... $MUSIC (version $MUSIC_VERSION)"
366 if test "${MUSIC}"; then
389 command="$(sli -c "${np} (${MUSIC}) (${test_name}) mpirun =")"
/dports/science/nest/nest-simulator-3.1/testsuite/regressiontests/
H A Dissue-77.sli80 /music_event_out_proxy % MUSIC port
81 /music_event_in_proxy % MUSIC port
82 /music_message_in_proxy % MUSIC port
83 /music_cont_out_proxy % MUSIC port
84 /music_cont_in_proxy % MUSIC port
85 /music_rate_out_proxy % MUSIC port
86 /music_rate_in_proxy % MUSIC port

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