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Searched refs:MUSIC_LOSE (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dmusic.h66 MUSIC_LOSE, enumerator
H A Dmusic.c49 LoadMusic(&mp->generalTracks[MUSIC_LOSE], "music/lose"); in MusicPlayerInit()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dbriefing_screens.c498 &gSoundDevice.music, MUSIC_LOSE, in MissionSummaryOnEnter()
499 &gCampaign.Setting.CustomSongs[MUSIC_LOSE]); in MissionSummaryOnEnter()