Searched refs:MUSIC_LOSE (Results 1 – 3 of 3) sorted by relevance
66 MUSIC_LOSE, enumerator
49 LoadMusic(&mp->generalTracks[MUSIC_LOSE], "music/lose"); in MusicPlayerInit()
498 &gSoundDevice.music, MUSIC_LOSE, in MissionSummaryOnEnter()499 &gCampaign.Setting.CustomSongs[MUSIC_LOSE]); in MissionSummaryOnEnter()