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Searched refs:MUST_DESTROY (Results 1 – 3 of 3) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMapData.h43 MUST_DESTROY}; enumerator
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.cpp451 _objective = _objects[part]->getSpecialType() == MUST_DESTROY; in destroy()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DDebriefingState.cpp834 case MUST_DESTROY: break; // this is the brain in prepareDebriefing()