Searched refs:MUT3_HYPER_INT (Results 1 – 6 of 6) sorted by relevance
608 if (p_ptr->muta3 & MUT3_HYPER_INT) in gain_mutation()611 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in gain_mutation()614 else if (muta_which == MUT3_HYPER_INT) in gain_mutation()1892 if (p_ptr->muta3 & MUT3_HYPER_INT) in mutation_effect()
190 if (p_ptr->muta3 & MUT3_HYPER_INT) in have_nightmare_aux()193 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in have_nightmare_aux()
1559 if (p_ptr->muta3 & MUT3_HYPER_INT) in player_flags()2062 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4; in display_player_stat_info()2069 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4; in display_player_stat_info()
7440 MUT3_HYPER_INT,
535 #define MUT3_HYPER_INT 0x00000004L macro
2208 if (p_ptr->muta3 & MUT3_HYPER_INT) { in sanity_blast()2210 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in sanity_blast()