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Searched refs:MUT3_HYPER_INT (Results 1 – 6 of 6) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dmutation.c608 if (p_ptr->muta3 & MUT3_HYPER_INT) in gain_mutation()
611 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in gain_mutation()
614 else if (muta_which == MUT3_HYPER_INT) in gain_mutation()
1892 if (p_ptr->muta3 & MUT3_HYPER_INT) in mutation_effect()
H A Dbldg.c190 if (p_ptr->muta3 & MUT3_HYPER_INT) in have_nightmare_aux()
193 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in have_nightmare_aux()
H A Dfiles.c1559 if (p_ptr->muta3 & MUT3_HYPER_INT) in player_flags()
2062 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4; in display_player_stat_info()
2069 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4; in display_player_stat_info()
H A Dtables.c7440 MUT3_HYPER_INT,
H A Ddefines.h535 #define MUT3_HYPER_INT 0x00000004L macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dmonster2.c2208 if (p_ptr->muta3 & MUT3_HYPER_INT) { in sanity_blast()
2210 p_ptr->muta3 &= ~(MUT3_HYPER_INT); in sanity_blast()