Searched refs:MU_MID (Results 1 – 8 of 8) sorted by relevance
131 if (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX && I_SongType() != MU_MID) in Midiplayer_Onchange()633 if (I_SongType() == MU_MID) in get_real_volume()818 return MU_MID; in I_SongType()930 if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) in I_GetSongLength()986 if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) in I_GetSongLoopPoint()1030 if (!music || I_SongType() == MU_MID) in I_SetSongPosition()1095 if (!music || I_SongType() == MU_MID) in I_GetSongPosition()1389 if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI??? in I_PauseSong()1392 if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID) in I_PauseSong()1401 if (I_SongType() == MU_MID) in I_ResumeSong()[all …]
479 return MU_MID; in I_SongType()776 if (I_SongType() != MU_MID) in I_PlaySong()810 if (I_SongType() == MU_MID) in I_SetMusicVolume()821 if (I_SongType() == MU_MID) in I_GetSongLength()841 if(I_SongType() == MU_MID) in I_SetSongPosition()863 if(I_SongType() == MU_MID) in I_GetSongPosition()
26 MU_MID, enumerator
2041 boolean currentmidi = (I_SongType() == MU_MID || I_SongType() == MU_MID_EX); in S_RecallMusic()2265 boolean currentmidi = (I_SongType() == MU_MID || I_SongType() == MU_MID_EX); in S_ChangeMusicEx()2397 case MU_MID: in S_SetMusicVolume()2596 if (S_MusicType() != MU_MID && S_MusicType() != MU_MID_EX) in GameDigiMusic_OnChange()2631 if (S_MusicType() == MU_MID || S_MusicType() == MU_MID_EX) in GameMIDIMusic_OnChange()
5434 {"MU_MID", MU_MID},
1060 && S_MusicType() != MU_MID in Y_Ticker()1135 && S_MusicType() != MU_MID in Y_Ticker()
3047 && S_MusicType() != MU_MID in P_NiGHTSDamage()
732 && S_MusicType() != MU_MID in P_DeNightserizePlayer()748 && S_MusicType() != MU_MID in P_DeNightserizePlayer()