Searched refs:MVD_REC_NUM_FRAMES (Results 1 – 3 of 3) sorted by relevance
21 #define MVD_REC_NUM_FRAMES 2 macro22 #define MVD_REC_FRAMES_MASK ( MVD_REC_NUM_FRAMES - 1 )
344 svs.numEntityStates += MAX_EDICTS * MVD_REC_NUM_FRAMES; in SV_InitGame()345 svs.numPlayerStates += svs.maxGameClients * MVD_REC_NUM_FRAMES; in SV_InitGame()
72 deltaFrame_t frames[MVD_REC_NUM_FRAMES];