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Searched refs:MVD_REC_NUM_FRAMES (Results 1 – 3 of 3) sorted by relevance

/dports/games/q2pro/q2pro/include/
H A Dmvd.h21 #define MVD_REC_NUM_FRAMES 2 macro
22 #define MVD_REC_FRAMES_MASK ( MVD_REC_NUM_FRAMES - 1 )
/dports/games/q2pro/q2pro/source/
H A Dsv_init.c344 svs.numEntityStates += MAX_EDICTS * MVD_REC_NUM_FRAMES; in SV_InitGame()
345 svs.numPlayerStates += svs.maxGameClients * MVD_REC_NUM_FRAMES; in SV_InitGame()
H A Dmvd_record.c72 deltaFrame_t frames[MVD_REC_NUM_FRAMES];