Searched refs:MW_ABOVEPASSABLE (Results 1 – 4 of 4) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 144 #define MW_ABOVEPASSABLE 0x10 macro
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H A D | rt_map.c | 277 if (!(maskobjlist[tile]->flags&MW_ABOVEPASSABLE)) in DrawMap_MaskedWall()
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H A D | rt_ted.c | 2732 SpawnMaskedWall(i,j,mw_railing,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); in SetupMaskedWalls() 2754 SpawnMaskedWall(i,j,mw_platform2,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); in SetupMaskedWalls() 2763 SpawnMaskedWall(i,j,mw_platform5,MW_BOTTOMPASSABLE|MW_ABOVEPASSABLE); in SetupMaskedWalls() 2766 SpawnMaskedWall(i,j,mw_platform6,MW_ABOVEPASSABLE); in SetupMaskedWalls() 2769 SpawnMaskedWall(i,j,mw_platform7,MW_ABOVEPASSABLE); in SetupMaskedWalls()
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H A D | rt_actor.c | 5332 (((!(mw->flags & MW_ABOVEPASSABLE)) && (tryz <= 32)) || in MissileTryMove() 6913 if (mw->flags & MW_ABOVEPASSABLE) in CheckMaskedWalls()
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