Home
last modified time | relevance | path

Searched refs:MW_ABOVEPASSABLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h144 #define MW_ABOVEPASSABLE 0x10 macro
H A Drt_map.c277 if (!(maskobjlist[tile]->flags&MW_ABOVEPASSABLE)) in DrawMap_MaskedWall()
H A Drt_ted.c2732 SpawnMaskedWall(i,j,mw_railing,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); in SetupMaskedWalls()
2754 SpawnMaskedWall(i,j,mw_platform2,MW_ABOVEPASSABLE|MW_MIDDLEPASSABLE); in SetupMaskedWalls()
2763 SpawnMaskedWall(i,j,mw_platform5,MW_BOTTOMPASSABLE|MW_ABOVEPASSABLE); in SetupMaskedWalls()
2766 SpawnMaskedWall(i,j,mw_platform6,MW_ABOVEPASSABLE); in SetupMaskedWalls()
2769 SpawnMaskedWall(i,j,mw_platform7,MW_ABOVEPASSABLE); in SetupMaskedWalls()
H A Drt_actor.c5332 (((!(mw->flags & MW_ABOVEPASSABLE)) && (tryz <= 32)) || in MissileTryMove()
6913 if (mw->flags & MW_ABOVEPASSABLE) in CheckMaskedWalls()