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Searched refs:MW_BOTTOMPASSABLE (Results 1 – 5 of 5) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h147 #define MW_BOTTOMPASSABLE 0x80 macro
H A Drt_ted.c2683 SpawnMaskedWall(i,j,mw_multi1+(tile-176),MW_BOTTOMPASSABLE); in SetupMaskedWalls()
2711 SpawnMaskedWall(i,j,mw_singlepane,MW_BOTTOMPASSABLE); in SetupMaskedWalls()
2722 SpawnMaskedWall(i,j,mw_exitarch,MW_BOTTOMPASSABLE); in SetupMaskedWalls()
2724 SpawnMaskedWall(i,j,mw_secretexitarch,MW_BOTTOMPASSABLE); in SetupMaskedWalls()
2751 SpawnMaskedWall(i,j,mw_platform1,MW_BOTTOMPASSABLE|MW_MIDDLEPASSABLE); in SetupMaskedWalls()
2760 SpawnMaskedWall(i,j,mw_platform4,MW_BOTTOMPASSABLE); in SetupMaskedWalls()
2763 SpawnMaskedWall(i,j,mw_platform5,MW_BOTTOMPASSABLE|MW_ABOVEPASSABLE); in SetupMaskedWalls()
H A Drt_map.c279 else if (!(maskobjlist[tile]->flags&MW_BOTTOMPASSABLE)) in DrawMap_MaskedWall()
H A Drt_door.c2689 mw->flags|=MW_BOTTOMPASSABLE; in CheckMaskedWall()
H A Drt_actor.c5334 ((!(mw->flags & MW_BOTTOMPASSABLE)) && (tryz > maxheight - 74)) in MissileTryMove()
6920 else if (mw->flags & MW_BOTTOMPASSABLE) in CheckMaskedWalls()
6940 {if (mw->flags & MW_BOTTOMPASSABLE) //==> not above passable in CheckMaskedWalls()