Searched refs:MW_SHOOTABLE (Results 1 – 5 of 5) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 140 #define MW_SHOOTABLE 0x01 macro
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H A D | rt_door.c | 2546 if (!(flags & MW_SHOOTABLE)) in SpawnMaskedWall() 2575 if (lastmaskobj->flags & MW_SHOOTABLE) in SpawnMaskedWall() 2683 if (mw->flags & MW_SHOOTABLE) in CheckMaskedWall() 2691 mw->flags&=~MW_SHOOTABLE; in CheckMaskedWall()
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H A D | rt_ted.c | 2679 … SpawnMaskedWall(i,j,mw_multi1+(tile-158),MW_MULTI|MW_BLOCKING|MW_BLOCKINGCHANGES|MW_SHOOTABLE); in SetupMaskedWalls() 2690 SpawnMaskedWall(i,j,mw_normal1,MW_SHOOTABLE|MW_BLOCKING); in SetupMaskedWalls() 2696 SpawnMaskedWall(i,j,mw_normal2,MW_SHOOTABLE|MW_BLOCKING); in SetupMaskedWalls() 2702 SpawnMaskedWall(i,j,mw_normal3,MW_SHOOTABLE|MW_BLOCKING); in SetupMaskedWalls() 2708 SpawnMaskedWall(i,j,mw_singlepane,MW_SHOOTABLE|MW_BLOCKINGCHANGES|MW_BLOCKING); in SetupMaskedWalls()
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H A D | rt_actor.c | 3310 if (mw->flags&MW_SHOOTABLE) in T_Explosion() 5341 else if (mw->flags&MW_SHOOTABLE) in MissileTryMove() 6976 if ( (mw->flags&MW_SHOOTABLE) && in CheckMaskedWalls() 12818 if ( maskobjlist[value&0x3ff]->flags & MW_SHOOTABLE ) in CheckLine() 13202 if ( maskobjlist[value&0x3ff]->flags & MW_SHOOTABLE ) in RayShoot()
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H A D | rt_playr.c | 1155 if ((mw->flags & MW_SHOOTABLE) && (mw->flags & MW_ABP)) in DogBlast() 1392 if (mw->flags&MW_SHOOTABLE) in BatAttack()
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