Searched refs:MW_WEAPONBLOCKING (Results 1 – 3 of 3) sorted by relevance
146 #define MW_WEAPONBLOCKING 0x40 macro
2714 SpawnMaskedWall(i,j,mw_dogwall,MW_NONDOGBLOCKING|MW_WEAPONBLOCKING); in SetupMaskedWalls()2717 SpawnMaskedWall(i,j,mw_peephole,MW_WEAPONBLOCKING|MW_BLOCKING); in SetupMaskedWalls()
12825 else if ( maskobjlist[value&0x3ff]->flags & MW_WEAPONBLOCKING ) in CheckLine()13210 else if ( maskobjlist[value&0x3ff]->flags & MW_WEAPONBLOCKING ) in RayShoot()