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Searched refs:MW_WEAPONBLOCKING (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h146 #define MW_WEAPONBLOCKING 0x40 macro
H A Drt_ted.c2714 SpawnMaskedWall(i,j,mw_dogwall,MW_NONDOGBLOCKING|MW_WEAPONBLOCKING); in SetupMaskedWalls()
2717 SpawnMaskedWall(i,j,mw_peephole,MW_WEAPONBLOCKING|MW_BLOCKING); in SetupMaskedWalls()
H A Drt_actor.c12825 else if ( maskobjlist[value&0x3ff]->flags & MW_WEAPONBLOCKING ) in CheckLine()
13210 else if ( maskobjlist[value&0x3ff]->flags & MW_WEAPONBLOCKING ) in RayShoot()