/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_hover.c | 429 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 435 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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H A D | q_shared.h | 763 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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H A D | q_shared.h | 763 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_hover.c | 429 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 435 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_hover.c | 498 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 506 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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H A D | q_shared.h | 763 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_hover.c | 429 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 435 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_hover.c | 424 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 430 …monster_fire_blaster (self, start, dir, 50, 1000, MZ2_HOVER_BLASTER_1, (sv_serversideonly->value)?… in hover_fire_blaster()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_hover.c | 429 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 435 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_hover.c | 498 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 506 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_hover.c | 455 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 461 monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_hover.c | 448 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_hover.c | 448 …G_ProjectSource (self->s.origin, dumb_and_hacky_monster_MuzzFlashOffset[MZ2_HOVER_BLASTER_1], forw… in hover_fire_blaster() 454 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_hover.c | 443 G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 449 monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_hover.c | 429 G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); in hover_fire_blaster() 435 monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); in hover_fire_blaster()
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H A D | q_shared.h | 667 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 566 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 731 #define MZ2_HOVER_BLASTER_1 62 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 731 #define MZ2_HOVER_BLASTER_1 62 macro
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