/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | q_shared.h | 910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 865 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 861 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 658 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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H A D | m_widow2.c | 126 flashnum = MZ2_WIDOW2_BEAM_SWEEP_1 + self->s.frame - FRAME_spawn04; in Widow2Beam() 134 vec[YAW] -= sweep_angles[flashnum-MZ2_WIDOW2_BEAM_SWEEP_1]; in Widow2Beam()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | q_shared.h | 878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | q_shared.h | 865 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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H A D | m_widow2.c | 126 flashnum = MZ2_WIDOW2_BEAM_SWEEP_1 + self->s.frame - FRAME_spawn04; in Widow2Beam() 134 vec[YAW] -= sweep_angles[flashnum-MZ2_WIDOW2_BEAM_SWEEP_1]; in Widow2Beam()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | q_shared.h | 878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | q_shared.h | 881 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | q_shared.h | 936 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_muzzleflash.c | 647 case MZ2_WIDOW2_BEAM_SWEEP_1: in CG_ParseMuzzleFlash2()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | q_shared.h | 942 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 694 case MZ2_WIDOW2_BEAM_SWEEP_1: in CL_ParseMuzzleFlash2()
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