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Searched refs:MZ2_WIDOW2_BEAM_SWEEP_1 (Results 1 – 25 of 37) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h910 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h865 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h861 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h658 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
H A Dm_widow2.c126 flashnum = MZ2_WIDOW2_BEAM_SWEEP_1 + self->s.frame - FRAME_spawn04; in Widow2Beam()
134 vec[YAW] -= sweep_angles[flashnum-MZ2_WIDOW2_BEAM_SWEEP_1]; in Widow2Beam()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dq_shared.h878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dq_shared.h878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dq_shared.h865 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
H A Dm_widow2.c126 flashnum = MZ2_WIDOW2_BEAM_SWEEP_1 + self->s.frame - FRAME_spawn04; in Widow2Beam()
134 vec[YAW] -= sweep_angles[flashnum-MZ2_WIDOW2_BEAM_SWEEP_1]; in Widow2Beam()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dq_shared.h878 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dq_shared.h881 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h859 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dq_shared.h936 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_muzzleflash.c647 case MZ2_WIDOW2_BEAM_SWEEP_1: in CG_ParseMuzzleFlash2()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h942 #define MZ2_WIDOW2_BEAM_SWEEP_1 200 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c694 case MZ2_WIDOW2_BEAM_SWEEP_1: in CL_ParseMuzzleFlash2()

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