Searched refs:M_EMPTY (Results 1 – 16 of 16) sorted by relevance
38 M_EMPTY, // Mesh is empty enumerator56 inline bool isEmpty() const { return nState == M_EMPTY; }; in isEmpty()71 nState = M_EMPTY; // This should be the last operation in cleanup()76 nState = M_EMPTY; // This should be the last operation in markEmpty()
55 #define M_EMPTY() macro
68 #define M_EMPTY() macro
65 #define M_EMPTY() _mm_empty() macro
898 M_EMPTY(); // restore CPU multimedia state in FUNC()
397 L_StMpT(&st->ch[i].lvls[j].map[l][k], -1, M_EMPTY, 0); in L_LdSt()621 gm.m_act = M_EMPTY; in L_Ini()672 if ( i + 1 >= gm.c_lvl->m_w || gm.c_lvl->map[i + 1][j].t == M_EMPTY ) { in L_DrwMpTl()679 if ( j + 1 >= gm.c_lvl->m_h || gm.c_lvl->map[i][j + 1].t == M_EMPTY ) { in L_DrwMpTl()687 || ((i - 1 >= gm.c_lvl->m_w) || gm.c_lvl->map[i - 1][j].t == M_EMPTY )) { in L_DrwMpTl()694 || ((j - 1 >= gm.c_lvl->m_h) || gm.c_lvl->map[i][j - 1].t == M_EMPTY )) { in L_DrwMpTl()727 case M_EMPTY: in L_DrwMpTl()
44 M_EMPTY = 0, // background // enumerator
239 gm.m_act = M_EMPTY; in G_Ini()1398 if (stp && gm.m_act != M_EMPTY) in Mr_Upd()1479 if ( gm.m_act == M_EMPTY ) { in Mr_IniMv()1486 gm.m_act = M_EMPTY; in Mr_IniMv()1594 if (gm.m_act == M_EMPTY || gm.m_act == M_CRUMBLE) { in Mr_Stp()1770 gm.m_act = M_EMPTY; in Mr_ResPos()
45 mesh->nState = M_EMPTY; in vst_create_mesh()
158 mesh->nState = M_EMPTY; in jack_create_mesh()
178 printMessageWithInstanceParameter(M_EMPTY, containers[props].owner); in list()
706 M_EMPTY, enumerator
222 dict set state method menum M_EMPTY261 dict set state method menum M_EMPTY
88 mesh->nState = M_EMPTY; in create()