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Searched refs:M_ISDOOR (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h153 #define M_ISDOOR(x,y) ((tilemap[x][y] & 0x8000) && (!(tilemap[x][y] & 0x4000))) macro
H A Drt_door.c1163 if (M_ISDOOR(tilex,tiley)) in IsDoor()
1429 while (M_ISDOOR(tx,ty)) in MakeWideDoorVisible()
1444 while (M_ISDOOR(tx,ty)) in MakeWideDoorVisible()
1649 while (M_ISDOOR(tx,ty)) in DoorReadyToClose()
1664 while (M_ISDOOR(tx,ty)) in DoorReadyToClose()
1837 while (M_ISDOOR(tx,ty)) in UtilizeDoor()
1851 while (M_ISDOOR(tx,ty)) in UtilizeDoor()
H A Drt_actor.c2408 if (M_ISDOOR(new->tilex,new->tiley)) in SpawnFirebomb()
5363 else if (M_ISDOOR(trytilex,trytiley)) in MissileTryMove()
7030 if (M_ISDOOR(trytilex,trytiley)) in CheckDoors()
11015 if (M_ISDOOR(tilex+1,tiley) || M_ISDOOR(tilex-1,tiley)) in NextToDoor()
11022 if (M_ISDOOR(tilex,tiley+1) || M_ISDOOR(tilex,tiley-1)) in NextToDoor()
H A Drt_playr.c606 if (M_ISDOOR(x>>16,y>>16)) in SpawnBulletHole()