Searched refs:M_ISDOOR (Results 1 – 4 of 4) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 153 #define M_ISDOOR(x,y) ((tilemap[x][y] & 0x8000) && (!(tilemap[x][y] & 0x4000))) macro
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H A D | rt_door.c | 1163 if (M_ISDOOR(tilex,tiley)) in IsDoor() 1429 while (M_ISDOOR(tx,ty)) in MakeWideDoorVisible() 1444 while (M_ISDOOR(tx,ty)) in MakeWideDoorVisible() 1649 while (M_ISDOOR(tx,ty)) in DoorReadyToClose() 1664 while (M_ISDOOR(tx,ty)) in DoorReadyToClose() 1837 while (M_ISDOOR(tx,ty)) in UtilizeDoor() 1851 while (M_ISDOOR(tx,ty)) in UtilizeDoor()
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H A D | rt_actor.c | 2408 if (M_ISDOOR(new->tilex,new->tiley)) in SpawnFirebomb() 5363 else if (M_ISDOOR(trytilex,trytiley)) in MissileTryMove() 7030 if (M_ISDOOR(trytilex,trytiley)) in CheckDoors() 11015 if (M_ISDOOR(tilex+1,tiley) || M_ISDOOR(tilex-1,tiley)) in NextToDoor() 11022 if (M_ISDOOR(tilex,tiley+1) || M_ISDOOR(tilex,tiley-1)) in NextToDoor()
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H A D | rt_playr.c | 606 if (M_ISDOOR(x>>16,y>>16)) in SpawnBulletHole()
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