Home
last modified time | relevance | path

Searched refs:M_ISMWALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h154 #define M_ISMWALL(x,y) ((tilemap[x][y] & 0x8000) && (tilemap[x][y] & 0x4000)) macro
H A Drt_door.c2080 if (M_ISMWALL(tilex,tiley)) in IsMaskedWall()
2733 while (M_ISMWALL(mw->tilex+(dx*i),mw->tiley+(dy*i))) in UpdateMaskedWall()
2751 while (M_ISMWALL(mw->tilex-(dx*i),mw->tiley-(dy*i))) in UpdateMaskedWall()
H A Drt_actor.c5318 if (M_ISMWALL(trytilex,trytiley)) in MissileTryMove()
6879 if (M_ISMWALL(trytilex,trytiley)) in CheckMaskedWalls()