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Searched refs:M_ISWALL (Results 1 – 2 of 2) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A D_rt_acto.h105 #define M_ISWALL(x) ((x->which == WALL) || (x->which == PWALL) || (x->which == MWALL)) macro
H A Drt_actor.c2415 if ((tempwall && M_ISWALL(tempwall)) || doorat || in SpawnFirebomb()
2789 else if (M_ISWALL(tempactor) || (tempactor->which == DOOR)) in MissileHit()
5233 if (tempwall && M_ISWALL(tempwall) && (tempwall->which!=MWALL)) in MissileTryMove()
5436 if (tempwall && M_ISWALL(tempwall)) in SpawnFirewall()