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Searched refs:M_JP_SKIP (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/quasi88/quasi88-0.6.4/src/
H A Dz80-code.h283 if( M_NZ() ) M_JP(); else M_JP_SKIP(); break;
285 if( M_NC() ) M_JP(); else M_JP_SKIP(); break;
287 if( M_PO() ) M_JP(); else M_JP_SKIP(); break;
289 if( M_P() ) M_JP(); else M_JP_SKIP(); break;
291 if( M_Z() ) M_JP(); else M_JP_SKIP(); break;
293 if( M_C() ) M_JP(); else M_JP_SKIP(); break;
295 if( M_PE() ) M_JP(); else M_JP_SKIP(); break;
297 if( M_M() ) M_JP(); else M_JP_SKIP(); break;
H A Dz80.c276 #define M_JP_SKIP() do{ z80->PC.W += 2; }while(0) macro