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Searched refs:M_LINKSTATE (Results 1 – 7 of 7) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c420 M_LINKSTATE(ob,pstate); in SetupPlayerobj()
469 M_LINKSTATE(ob,pstate); in SetShapeoffset()
489 M_LINKSTATE(ob,pstate); in RevivePlayerobj()
1229 M_LINKSTATE(ob,pstate); in BatBlast()
1406 M_LINKSTATE(ob,pstate); in AutoTargetHorizon()
1455 M_LINKSTATE(ob,pstate); in GunAttack()
2891 M_LINKSTATE(ob,pstate); in ResetWeapons()
2913 M_LINKSTATE(ob,pstate); in SaveWeapons()
3198 M_LINKSTATE(ob,pstate); in GetBonus()
3704 M_LINKSTATE(ob,pstate); in DropWeapon()
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H A Drt_playr.h184 #define M_LINKSTATE(x,y) \ macro
H A Drt_actor.c3563 M_LINKSTATE(ob,pstate); in BeginPlayerFatality()
3684 M_LINKSTATE(ob,pstate); in Collision()
4175 M_LINKSTATE(ob,pstate); in T_Convert()
4249 M_LINKSTATE(ob,pstate); in TurnActorIntoSprite()
4820 M_LINKSTATE(owner,pstate); in T_Projectile()
5835 M_LINKSTATE(temp,pstate); in EluderCaught()
7367 M_LINKSTATE(ob,pstate); in ActorMovement()
10566 M_LINKSTATE(ob,pstate); in DamagePlayerActor()
12998 M_LINKSTATE(target,pstate); in ShootActor()
13146 M_LINKSTATE(shooter,pstate); in RayShoot()
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H A Drt_game.c1115 M_LINKSTATE( ob, pstate ); in HealPlayer()
1267 M_LINKSTATE( ob, pstate ); in GiveWeapon()
1311 M_LINKSTATE(ob,pstate); in GiveMissileWeapon()
1771 M_LINKSTATE(ob,pstate); in UpdateTriads()
4153 M_LINKSTATE (player, pstate); in Died()
H A Drt_net.c2540 M_LINKSTATE(ob,pstate); in ControlPlayerObj()
H A Drt_ted.c2278 M_LINKSTATE(ob,pstate); in RespawnPlayerobj()
2639 {M_LINKSTATE(PLAYER[i],pstate); in SetupPlayers()
H A Drt_draw.c1169 M_LINKSTATE(obj,pstate); in DrawScaleds()