Searched refs:M_LINKSTATE (Results 1 – 7 of 7) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.c | 420 M_LINKSTATE(ob,pstate); in SetupPlayerobj() 469 M_LINKSTATE(ob,pstate); in SetShapeoffset() 489 M_LINKSTATE(ob,pstate); in RevivePlayerobj() 1229 M_LINKSTATE(ob,pstate); in BatBlast() 1406 M_LINKSTATE(ob,pstate); in AutoTargetHorizon() 1455 M_LINKSTATE(ob,pstate); in GunAttack() 2891 M_LINKSTATE(ob,pstate); in ResetWeapons() 2913 M_LINKSTATE(ob,pstate); in SaveWeapons() 3198 M_LINKSTATE(ob,pstate); in GetBonus() 3704 M_LINKSTATE(ob,pstate); in DropWeapon() [all …]
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H A D | rt_playr.h | 184 #define M_LINKSTATE(x,y) \ macro
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H A D | rt_actor.c | 3563 M_LINKSTATE(ob,pstate); in BeginPlayerFatality() 3684 M_LINKSTATE(ob,pstate); in Collision() 4175 M_LINKSTATE(ob,pstate); in T_Convert() 4249 M_LINKSTATE(ob,pstate); in TurnActorIntoSprite() 4820 M_LINKSTATE(owner,pstate); in T_Projectile() 5835 M_LINKSTATE(temp,pstate); in EluderCaught() 7367 M_LINKSTATE(ob,pstate); in ActorMovement() 10566 M_LINKSTATE(ob,pstate); in DamagePlayerActor() 12998 M_LINKSTATE(target,pstate); in ShootActor() 13146 M_LINKSTATE(shooter,pstate); in RayShoot() [all …]
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H A D | rt_game.c | 1115 M_LINKSTATE( ob, pstate ); in HealPlayer() 1267 M_LINKSTATE( ob, pstate ); in GiveWeapon() 1311 M_LINKSTATE(ob,pstate); in GiveMissileWeapon() 1771 M_LINKSTATE(ob,pstate); in UpdateTriads() 4153 M_LINKSTATE (player, pstate); in Died()
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H A D | rt_net.c | 2540 M_LINKSTATE(ob,pstate); in ControlPlayerObj()
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H A D | rt_ted.c | 2278 M_LINKSTATE(ob,pstate); in RespawnPlayerobj() 2639 {M_LINKSTATE(PLAYER[i],pstate); in SetupPlayers()
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H A D | rt_draw.c | 1169 M_LINKSTATE(obj,pstate); in DrawScaleds()
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