Home
last modified time | relevance | path

Searched refs:M_ScreenShot (Results 1 – 25 of 28) sorted by relevance

12

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dapi_render.cpp50 #undef M_ScreenShot
51 DENG_EXTERN_C dint M_ScreenShot(char const *name, dint flags);
234 M_ScreenShot
/dports/games/prboom/prboom-2.5.0/src/
H A Dm_misc.h49 void M_ScreenShot (void);
H A Dm_misc.c1057 void M_ScreenShot(void) in M_ScreenShot() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dm_misc.h42 void M_ScreenShot (const char *filename);
H A Dm_misc.cpp656 void M_ScreenShot (const char *filename) in M_ScreenShot() function
H A Dg_game.cpp1094 M_ScreenShot (shotfile); in G_Ticker()
/dports/games/edge/Edge-1.35-source/src/
H A Dm_misc.h64 void M_ScreenShot(bool show_msg);
H A De_main.cc590 M_ScreenShot(true); in E_Display()
597 M_ScreenShot(false); in E_Display()
H A Dm_misc.cc463 void M_ScreenShot(bool show_msg) in M_ScreenShot() function
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dm_misc.h49 void M_ScreenShot (void);
H A Dm_misc.c1658 void M_ScreenShot(void) in M_ScreenShot() function
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dm_misc.h92 void M_ScreenShot (void);
H A Dd_netcmd.c290 COM_AddCommand("screenshot", M_ScreenShot, CC_command); in D_Register_ClientCommands()
H A Dm_misc.c860 void M_ScreenShot (void) in M_ScreenShot() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_misc.h67 void M_ScreenShot(void);
H A Dm_misc.c1536 void M_ScreenShot(void) in M_ScreenShot() function
1642 M_ScreenShot(); in M_ScreenshotResponder()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_render.h177 #define M_ScreenShot _api_Rend.ScreenShot macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dclientwindow.cpp1143 #undef M_ScreenShot
1144 DENG_EXTERN_C int M_ScreenShot(char const *name, int flags) in M_ScreenShot() function
/dports/games/heretic/glheretic-1.2/
H A Dm_misc.c774 void M_ScreenShot (void) in M_ScreenShot() function
H A Ddoomdef.h1333 void M_ScreenShot (void);
H A Dg_game.c829 M_ScreenShot (); in G_Ticker()
/dports/games/uhexen/uhexen-0.601/src/
H A Dm_misc.c774 void M_ScreenShot (void) in M_ScreenShot() function
H A Dg_game.c1013 M_ScreenShot(); in G_Ticker()
/dports/games/uhexen/uhexen-0.601/include/
H A Dh2def.h1289 void M_ScreenShot (void);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/
H A Dg_game.cpp1514 … if (!M_ScreenShot(fileName.toUtf8(), DD_SCREENSHOT_CHECK_EXISTS)) break; // Check only. in runGameAction()
1518 if (M_ScreenShot(fileName.toUtf8(), 0)) in runGameAction()

12