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Searched refs:MachineX (Results 1 – 5 of 5) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMachineX.cpp153 MachineX::MachineX(EventHandler* event_handler, in MachineX() function in MachineX
200 MachineX::~MachineX() in ~MachineX()
297 MachineX::getWidgets() in getWidgets()
303 MachineX::toggleOutline() in toggleOutline()
484 MachineX::setColors() in setColors()
715 MachineX::frontBuffer() in frontBuffer()
721 MachineX::backBuffer() in backBuffer()
727 MachineX::swapBuffers() in swapBuffers()
753 MachineX::makeNewBackbuffer() in makeNewBackbuffer()
1004 MachineX::bell() in bell()
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H A DMachineX.h29 class MachineX; variable
33 class MachineX: public Machine
36 MachineX(EventHandler*,
38 virtual ~MachineX();
89 EventClosure(MachineX* m, Machine::event_handler h, void *arg) : in EventClosure()
93 MachineX* machine;
H A DMakefile.in33 MachineX.o \
169 Machine.o: Machine.cpp EventHandler.h Machine.h MachineX.h MagicCube.h Preferences.h Vec.h
170 MachineX.o: MachineX.cpp BitmapsX.h EventHandler.h Machine.h MachineX.h MagicCube.h Preferences.h P…
H A DMachine.cpp29 return new MachineX(eh, argc, argv, prefs); in createMachine()
H A DChangeLog48 * MachineX.cpp: including logfile name in window title
92 * MachineX.cpp (xeventToEvent): recognize key release events