Searched refs:Main_hall_door_sound_handles (Results 1 – 2 of 2) sorted by relevance
200 SCP_vector<int> Main_hall_door_sound_handles; variable560 Main_hall_door_sound_handles.clear(); in main_hall_init()562 Main_hall_door_sound_handles.push_back(-1); in main_hall_init()910 …if ( (Main_hall_door_sound_handles.at(idx) != -1) && snd_is_playing(Main_hall_door_sound_handles.a… in main_hall_close()911 snd_stop(Main_hall_door_sound_handles.at(idx)); in main_hall_close()912 Main_hall_door_sound_handles.at(idx) = -1; in main_hall_close()1257 snd_stop(Main_hall_door_sound_handles.at(region)); in main_hall_mouse_release_region()1300 if (Main_hall_door_sound_handles.at(region) != -1) { in main_hall_mouse_grab_region()1301 snd_stop(Main_hall_door_sound_handles.at(region)); in main_hall_mouse_grab_region()1367 …if ( (Main_hall_door_sound_handles.at(idx) != -1) && !snd_is_playing(Main_hall_door_sound_handles.… in main_hall_cull_door_sounds()[all …]
233 SCP_vector<std::pair<game_snd*, sound_handle>> Main_hall_door_sound_handles; variable614 Main_hall_door_sound_handles.clear(); in main_hall_init()616 Main_hall_door_sound_handles.emplace_back(nullptr, sound_handle::invalid()); in main_hall_init()1082 for (auto &sound_pair : Main_hall_door_sound_handles) { in main_hall_close()1406 auto sound_pair = &Main_hall_door_sound_handles.at(region); in main_hall_mouse_release_region()1455 auto sound_pair = &Main_hall_door_sound_handles.at(region); in main_hall_mouse_grab_region()1537 for (auto &sound_pair : Main_hall_door_sound_handles) { in main_hall_cull_door_sounds()1689 for (auto &sound_pair : Main_hall_door_sound_handles) { in main_hall_stop_ambient()