Searched refs:MapTileIsUnexplored (Results 1 – 3 of 3) sorted by relevance
162 bool MapTileIsUnexplored(Map *map, struct vec2i tile);
696 bool MapTileIsUnexplored(Map *map, struct vec2i tile) in MapTileIsUnexplored() function
686 MapSearchTileAround(&gMap, actorTile, MapTileIsUnexplored); in FindObjectivesSortedByDistance()