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Searched refs:MaskPutRotation (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4SolidMask.cpp48 MaskPutRotation = pForObject->GetR(); in Put()
66 if (!MaskPutRotation) in Put()
117 C4Real Ma1 = Cos(itofix(-MaskPutRotation)), Ma2 = -Sin(itofix(-MaskPutRotation)), in Put()
118 Mb1 = Sin(itofix(-MaskPutRotation)), Mb2 = Cos(itofix(-MaskPutRotation)); in Put()
218 if (!rSolidMaskData.MaskPutRotation) in GetDensity()
337 if (MaskPutRotation) in Draw()
338 …ject->Shape.y+cgo.Y-cgo.TargetY+pForObject->SolidMask.ty, fct.Wdt, fct.Hgt, 0, 0, MaskPutRotation); in Draw()
412 MaskPutRotation=0; in C4SolidMask()
H A DC4SolidMask.h29 int MaskPutRotation; // rotation in which the mask was put (and resides in the buffers) variable